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Searched refs:SH_VALIDATE_LOOP_INDEXING (Results 1 – 6 of 6) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/OpenGL/compiler/
DCompiler.h25 SH_VALIDATE_LOOP_INDEXING = 0x0001, enumerator
DCompiler.cpp147 if (success && (compileOptions & SH_VALIDATE_LOOP_INDEXING)) in compile()
/third_party/skia/third_party/externals/angle2/src/compiler/fuzz/
Dtranslator_fuzzer.cpp27 SH_VALIDATE_LOOP_INDEXING | SH_INTERMEDIATE_TREE | SH_OBJECT_CODE | SH_VARIABLES |
/third_party/skia/third_party/externals/angle2/include/GLSLANG/
DShaderLang.h98 const ShCompileOptions SH_VALIDATE_LOOP_INDEXING = UINT64_C(1) << 0; variable
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DShader.cpp369 options |= SH_VALIDATE_LOOP_INDEXING; in compile()
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
DCompiler.cpp366 (compileOptions & SH_VALIDATE_LOOP_INDEXING) != 0; in shouldRunLoopAndIndexingValidation()