Searched refs:SI_NGG_CULL_BACK_FACE (Results 1 – 3 of 3) sorted by relevance
311 #define SI_NGG_CULL_BACK_FACE (1 << 1) /* back faces */ macro
974 assert(!(shader->key.ge.opt.ngg_culling & SI_NGG_CULL_BACK_FACE)); in cull_primitive()982 options.cull_back = shader->key.ge.opt.ngg_culling & SI_NGG_CULL_BACK_FACE; in cull_primitive()1043 shader->key.ge.opt.ngg_culling & SI_NGG_CULL_BACK_FACE) { in gfx10_ngg_culling_build_end()
993 SI_NGG_CULL_BACK_FACE; in si_create_rs_state()1008 rs->ngg_cull_flags_tris_y_inverted |= SI_NGG_CULL_BACK_FACE; in si_create_rs_state()1012 rs->ngg_cull_flags_tris |= SI_NGG_CULL_BACK_FACE; in si_create_rs_state()