Searched refs:SK_AlphaOPAQUE (Results 1 – 10 of 10) sorted by relevance
88 return ScaleAlpha(SK_AlphaOPAQUE, fOpacity) != SK_AlphaOPAQUE in requiresIsolation()
12 return SK_AlphaOPAQUE == p.getAlpha() && !p.getColorFilter() && !p.getShader(); in just_solid_color()
16 if (SkColorGetA(color) == SK_AlphaOPAQUE) { in draw()
34 U8CPU alpha = SK_AlphaOPAQUE; in DEF_TEST()
173 if (rec.fPaint.getAlpha() != SK_AlphaOPAQUE) { in onAppendStages()174 opaquePaint.writable()->setAlpha(SK_AlphaOPAQUE); in onAppendStages()
91 return SkIntToScalar(SkColorGetA(color)) / SK_AlphaOPAQUE; in svg_opacity()337 if (SK_AlphaOPAQUE != SkColorGetA(paint.getColor())) { in addPaint()373 if (SK_AlphaOPAQUE != SkColorGetA(paint.getColor())) { in addPaint()608 if (SK_AlphaOPAQUE != SkColorGetA(color)) { in addLinearGradientDef()
92 constexpr SkAlpha SK_AlphaOPAQUE = 0xFF; variable
301 if (shader.fColorsAreOpaque && this->getPaintAlpha() == SK_AlphaOPAQUE) { in GradientShaderBase4fContext()
790 if ((SkAlpha)SkColorGetA(key.fInfo.fColors[i]) != SK_AlphaOPAQUE) { in gradient_has_alpha()847 opaqueState.fInfo.fColors[i] = SkColorSetA(opaqueState.fInfo.fColors[i], SK_AlphaOPAQUE); in make_alpha_function_shader()
914 constexpr SkAlpha SK_AlphaTRANSPARENT = 0x00; constexpr SkAlpha SK_AlphaOPAQUE = 0xFF;