Searched refs:STATE_AMBIENT (Results 1 – 5 of 5) sorted by relevance
/third_party/mesa3d/src/mesa/program/ |
D | prog_statevars.h | 153 STATE_AMBIENT, enumerator
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D | prog_statevars.c | 110 const unsigned index = state[2] - STATE_AMBIENT; in fetch_state() 1068 case STATE_AMBIENT: in append_token() 1498 list->Parameters[i].StateIndexes[2] == STATE_AMBIENT && in _mesa_optimize_state_parameters() 1512 (list->Parameters[first_param].StateIndexes[2] - STATE_AMBIENT) * 4; in _mesa_optimize_state_parameters()
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D | program_parse.y | 1362 $$ = STATE_AMBIENT;
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/third_party/mesa3d/src/mesa/main/ |
D | ffvertex_prog.c | 848 case STATE_AMBIENT: in material_attrib() 920 struct ureg material_ambient = get_material(p, side, STATE_AMBIENT); in get_scenecolor() 1136 lightprod_front[i][0] = get_lightprod(p, i, 0, STATE_AMBIENT, in build_lighting() 1139 lightprod_back[i][0] = get_lightprod(p, i, 1, STATE_AMBIENT, in build_lighting() 1244 struct ureg material_value = get_material(p, 0, STATE_AMBIENT + j); in build_lighting() 1311 struct ureg material_value = get_material(p, 1, STATE_AMBIENT + j); in build_lighting()
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/third_party/mesa3d/src/compiler/glsl/ |
D | builtin_variables.cpp | 94 {"ambient", {STATE_LIGHT, 0, STATE_AMBIENT}, SWIZZLE_XYZW},
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