Searched refs:STATE_UNKNOWN (Results 1 – 3 of 3) sorted by relevance
362 const STATE_UNKNOWN: StatePtr = 1 << 31; constant366 const STATE_DEAD: StatePtr = STATE_UNKNOWN + 1;417 let starts = vec![STATE_UNKNOWN; 256]; in new()461 last_match_si: STATE_UNKNOWN, in forward()472 debug_assert!(dfa.start != STATE_UNKNOWN); in forward()491 last_match_si: STATE_UNKNOWN, in reverse()502 debug_assert!(dfa.start != STATE_UNKNOWN); in reverse()522 last_match_si: STATE_UNKNOWN, in forward_many()533 debug_assert!(dfa.start != STATE_UNKNOWN); in forward_many()539 debug_assert!(dfa.last_match_si != STATE_UNKNOWN); in forward_many()[all …]
368 STATE_UNKNOWN, in print_byte() enumerator375 } state = STATE_UNKNOWN; in print_byte()396 state = STATE_UNKNOWN; in print_byte()400 state = STATE_UNKNOWN; in print_byte()411 newline = state == STATE_UNKNOWN; in print_byte()
19 STATE_UNKNOWN: 0, property