/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Support/ |
D | ARMAttributeParser.cpp | 96 if (SW) in IntegerAttribute() 97 SW->printNumber(ARMBuildAttrs::AttrTypeAsString(Tag), Value); in IntegerAttribute() 105 if (SW) { in StringAttribute() 106 DictScope AS(*SW, "Attribute"); in StringAttribute() 107 SW->printNumber("Tag", Tag); in StringAttribute() 109 SW->printString("TagName", TagName); in StringAttribute() 110 SW->printString("Value", ValueDesc); in StringAttribute() 118 if (SW) { in PrintAttribute() 121 DictScope AS(*SW, "Attribute"); in PrintAttribute() 122 SW->printNumber("Tag", Tag); in PrintAttribute() [all …]
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/Support/ |
D | ARMAttributeParser.h | 21 ScopedPrinter *SW; variable 123 ARMAttributeParser(ScopedPrinter *SW) : SW(SW) {} in ARMAttributeParser() argument 125 ARMAttributeParser() : SW(nullptr) { } in ARMAttributeParser()
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/third_party/skia/gm/ |
D | strokerects.cpp | 23 constexpr SkScalar SW = SkIntToScalar(W); variable 62 canvas->translate(SW * x, SH * y); in onDraw() 65 , SW - SkIntToScalar(2), SH - SkIntToScalar(2) in onDraw()
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D | strokes.cpp | 32 constexpr SkScalar SW = SkIntToScalar(W); variable 76 , SW - SkIntToScalar(2), SH - SkIntToScalar(2) in onDraw() 320 SW - SkIntToScalar(2), in onDraw() 327 canvas->rotate(SkIntToScalar(15), SW/2, SH/2); in onDraw()
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/third_party/ffmpeg/libavfilter/ |
D | vsrc_life.c | 299 enum { NW, N, NE, W, E, SW, S, SE }; in evolve() enumerator 311 pos[SW][0] = (i+1) == life->h ? 0 : i+1; pos[SW][1] = (j-1) < 0 ? life->w-1 : j-1; in evolve() 320 pos[SW][0] = (i+1) == life->h ? -1 : i+1; pos[SW][1] = (j-1) < 0 ? -1 : j-1; in evolve() 331 …(pos[SW][0] == -1 || pos[SW][1] == -1 ? 0 : oldbuf[pos[SW][0]*life->w + pos[SW][1]] == ALIVE_CELL)… in evolve()
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/third_party/mesa3d/src/amd/compiler/ |
D | README.md | 119 An important difference is that VS is always the first stage to run in SW models, 121 That's why, among other things, the HW VS is no longer used to execute the SW VS when tesselation o… 136 * LS = Local Shader (merged into HS on GFX9+), only runs SW VS when tessellation is used 138 … (merged into GS on GFX9+), if there is a GS in the SW pipeline, the preceding stage (ie. SW VS or… 140 …*not equivalent to SW VS**: when there is a GS in the SW pipeline this stage runs a "GS copy" shad… 142 * PS = Pixel Shader, the HW equivalent to SW FS 152 but from a SW perspective it's not part of the traditional pipeline, 173 * Each SW stage has its own HW stage 180 | SW stages: only VS+PS: | | | | | VS | FS | `vertex_vs`, `fragment_fs` | 193 | SW stages: only VS+PS: | | | VS | FS | `vertex_vs`, `fragment_fs` | [all …]
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/third_party/skia/third_party/externals/libpng/mips/ |
D | filter_msa_intrinsics.c | 73 #define SW(val, pdst) \ macro 108 SW(val0_m, pdst_sd_m); \ 109 SW(val1_m, pdst_sd_m + 4); \ 144 #define SW(val, pdst) \ macro 179 SW(val0_m, pdst_sd_m); \ 180 SW(val1_m, pdst_sd_m + 4); \ 212 #define SW(val, pdst) \ macro 233 SW(val0_m, pdst_sd_m); \ 234 SW(val1_m, pdst_sd_m + 4); \ 537 SW(out1, nxt); in png_read_filter_row_sub3_msa() [all …]
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/third_party/ltp/tools/sparse/sparse-src/ |
D | opcode.c | 26 #define OPCODE(OP,NG,SW,SG,TF,N,FL) \ argument 29 .swap = OP_##SW, \
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D | opcode.h | 7 #define OPCODE(OP,NG,SW,SG,TF,N,FL) OP_##OP, argument
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/third_party/ffmpeg/libavcodec/mips/ |
D | hevc_lpf_sao_msa.c | 693 SW(tmp2, src); in hevc_loopfilter_luma_ver_msa() 695 SW(tmp3, src); in hevc_loopfilter_luma_ver_msa() 700 SW(tmp2, src); in hevc_loopfilter_luma_ver_msa() 702 SW(tmp3, src); in hevc_loopfilter_luma_ver_msa() 707 SW(tmp2, src); in hevc_loopfilter_luma_ver_msa() 709 SW(tmp3, src); in hevc_loopfilter_luma_ver_msa() 714 SW(tmp2, src); in hevc_loopfilter_luma_ver_msa() 716 SW(tmp3, src); in hevc_loopfilter_luma_ver_msa() 875 SW(tmp2, src); in hevc_loopfilter_luma_ver_msa() 878 SW(tmp3, src); in hevc_loopfilter_luma_ver_msa() [all …]
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D | hpeldsp_msa.c | 73 SW(out0, dst); in common_hz_bil_4w_msa() 75 SW(out1, dst); in common_hz_bil_4w_msa() 241 SW(out0, dst); in common_hz_bil_and_aver_dst_4w_msa() 243 SW(out1, dst); in common_hz_bil_and_aver_dst_4w_msa() 313 SW(out0, dst); in common_vt_bil_4w_msa() 315 SW(out1, dst); in common_vt_bil_4w_msa() 466 SW(out0, dst); in common_vt_bil_and_aver_dst_4w_msa() 468 SW(out1, dst); in common_vt_bil_and_aver_dst_4w_msa() 557 SW(res0, dst); in common_hv_bil_4w_msa() 559 SW(res1, dst); in common_hv_bil_4w_msa() [all …]
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D | h264idct_msa.c | 307 SW(out0_m, dst); in ff_h264_idct_add_msa() 308 SW(out1_m, dst1); in ff_h264_idct_add_msa() 309 SW(out2_m, dst2); in ff_h264_idct_add_msa() 310 SW(out3_m, dst3); in ff_h264_idct_add_msa()
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D | h264dsp_msa.c | 1133 SW(out0, (src - 3)); in avc_h_loop_filter_luma_mbaff_intra_msa() 1136 SW(out2, (src - 3)); in avc_h_loop_filter_luma_mbaff_intra_msa() 1145 SW(out0, (src - 3)); in avc_h_loop_filter_luma_mbaff_intra_msa() 1148 SW(out2, (src - 3)); in avc_h_loop_filter_luma_mbaff_intra_msa() 1157 SW(out0, (src - 3)); in avc_h_loop_filter_luma_mbaff_intra_msa() 1160 SW(out2, (src - 3)); in avc_h_loop_filter_luma_mbaff_intra_msa() 1169 SW(out0, (src - 3)); in avc_h_loop_filter_luma_mbaff_intra_msa() 1172 SW(out2, (src - 3)); in avc_h_loop_filter_luma_mbaff_intra_msa() 1782 SW(out0, (data - 2)); in avc_h_loop_filter_luma_mbaff_msa() 1784 SW(out1, (data - 2)); in avc_h_loop_filter_luma_mbaff_msa() [all …]
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/third_party/skia/third_party/externals/libwebp/src/dsp/ |
D | lossless_msa.c | 41 SW(pix_w, pdst + 32); \ 60 SW(pix_w, pdst + 8); \ 326 SW(pix_w, dst + 2); in TransformColorInverse_MSA() 332 SW(pix_w, dst); in TransformColorInverse_MSA()
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D | msa_macro.h | 113 #define SW(val, pdst) MSA_STORE(val, pdst, msa_sw) macro 132 #define SW(val, pdst) MSA_STORE(val, pdst, msa_usw) macro 137 SW(val0_m, pdst_sd_m); \ 138 SW(val1_m, pdst_sd_m + 4); \ 170 SW(in0, ptmp); \ 172 SW(in1, ptmp); \ 174 SW(in2, ptmp); \ 176 SW(in3, ptmp); \ 181 SW(in0, ptmp); \ 183 SW(in1, ptmp); \ [all …]
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D | lossless_enc_msa.c | 85 SW(pix_w, data + 2); in TransformColor_MSA() 91 SW(pix_w, data); in TransformColor_MSA()
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D | rescaler_msa.c | 161 SW(val0_m, dst); in ExportRowExpand_0() 232 SW(val0_m, dst); in ExportRowExpand_1() 335 SW(val0_m, dst); 398 SW(val0_m, dst);
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/third_party/ffmpeg/libavutil/mips/ |
D | generic_macros_msa.h | 85 #define SW(val, pdst) *(uint32_t *)(pdst) = (val); macro 167 #define SW(val, pdst) \ macro 188 SW(val0_sd_m, pdst_sd_m); \ 189 SW(val1_sd_m, pdst_sd_m + 4); \ 243 SW(in0, (pdst)) \ 244 SW(in1, (pdst) + stride); \ 245 SW(in2, (pdst) + 2 * stride); \ 246 SW(in3, (pdst) + 3 * stride); \ 448 SW(out0_m, (pdst)); \ 455 SW(out0_m, (pdst)); \ [all …]
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/third_party/mesa3d/src/gallium/frontends/d3d10umd/ |
D | README.md | 5 Currently it only supports SW rasterizers. See
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/third_party/libevdev/libevdev/ |
D | libevdev-int.h | 297 max_mask(SW, sw); in type_to_mask_const() 320 max_mask(SW, sw); in type_to_mask()
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/third_party/python/Lib/tkinter/ |
D | constants.py | 13 SW='sw' variable
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/third_party/libinput/src/ |
D | libinput-private.h | 823 SW = bit(5), enumerator 842 dir = S | SW | W; in xy_get_direction() 848 dir = NW | W | SW; in xy_get_direction() 850 dir = SE | S | SW; in xy_get_direction()
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/AMDGPU/ |
D | GCNRegPressure.cpp | 168 auto SW = getSGPRTuplesWeight(); in less() local 170 if (SW != OtherSW) in less() 171 return SW < OtherSW; in less()
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/third_party/openh264/codec/common/inc/ |
D | msa_macros.h | 76 #define SW(val, pdst) *(uint32_t *)(pdst) = (val); macro 156 #define SW(val, pdst) \ macro 177 SW(val0_sd_m, pdst_sd_m); \ 178 SW(val1_sd_m, pdst_sd_m + 4); \ 296 SW(out0_m, (pdst)); \ 303 SW(out0_m, (pdst)); \ 304 SW(out1_m, (pdst) + stride); \ 313 SW(out0_m, (pdst)); \ 314 SW(out1_m, (pdst) + stride); \ 315 SW(out2_m, (pdst) + 2*stride); \ [all …]
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/third_party/mesa3d/src/gallium/targets/d3d10sw/ |
D | README.md | 8 …wgf11blend.exe -Debug -DoNotCatchExceptions -DXGI:1.1 -FeatureLevel:10.0 -Src:SW -SWDLL:d3d10sw.dl…
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