Searched refs:SamplerBinding (Results 1 – 16 of 16) sorted by relevance
25 struct SamplerBinding struct27 SamplerBinding(TextureType textureTypeIn,31 SamplerBinding(const SamplerBinding &other);32 ~SamplerBinding();214 const std::vector<SamplerBinding> &getSamplerBindings() const { return mSamplerBindings; } in getSamplerBindings()343 std::vector<SamplerBinding> &samplerBindings);441 std::vector<SamplerBinding> mSamplerBindings;
774 const std::vector<SamplerBinding> &samplerBindings = programState.getSamplerBindings(); in updateActiveSamplers()778 const SamplerBinding &samplerBinding = samplerBindings[samplerIndex]; in updateActiveSamplers()836 std::vector<SamplerBinding> &samplerBindings) in setSamplerUniformTextureTypeAndFormat()843 for (const SamplerBinding &binding : samplerBindings) in setSamplerUniformTextureTypeAndFormat()
1054 SamplerBinding::SamplerBinding(TextureType textureTypeIn, in SamplerBinding() function in gl::SamplerBinding1064 SamplerBinding::SamplerBinding(const SamplerBinding &other) = default;1066 SamplerBinding::~SamplerBinding() = default;4029 SamplerBinding &samplerBinding = mState.mExecutable->mSamplerBindings[samplerIndex]; in updateSamplerUniform()
278 const std::vector<SamplerBinding> &getSamplerBindings() const in getSamplerBindings()
20 struct SamplerBinding struct33 std::array<SamplerBinding, kMaxGLSamplerBindings> actualSamplerBindings; argument
48 for (mtl::SamplerBinding &binding : actualSamplerBindings)124 std::array<SamplerBinding, mtl::kMaxGLSamplerBindings> *bindings)145 SamplerBinding &actualBinding = bindings->at(originalBindingRange.first);382 const std::vector<gl::SamplerBinding> &samplerBindings = programState.getSamplerBindings();389 const gl::SamplerBinding &samplerBinding = samplerBindings[textureIndex];
215 std::array<SamplerBinding, mtl::kMaxGLSamplerBindings> *bindings)240 SamplerBinding &actualBinding = bindings->at(originalBindingRange.first);470 const std::vector<gl::SamplerBinding> &samplerBindings = programState.getSamplerBindings();475 const gl::SamplerBinding &samplerBinding = samplerBindings[textureIndex];
824 for (const mtl::SamplerBinding &binding :846 for (mtl::SamplerBinding &binding : mMslXfbOnlyVertexShaderInfo.actualSamplerBindings)870 for (mtl::SamplerBinding &binding :892 for (mtl::SamplerBinding &binding : mMslXfbOnlyVertexShaderInfo.actualSamplerBindings)1297 const gl::SamplerBinding &samplerBinding = mState.getSamplerBindings()[textureIndex];1298 const mtl::SamplerBinding &mslBinding = shaderInfo.actualSamplerBindings[textureIndex];
36 vk::SamplerBinding mSampler;
680 const std::vector<gl::SamplerBinding> &samplerBindings = programState.getSamplerBindings(); in addTextureDescriptorSetDesc()685 const gl::SamplerBinding &samplerBinding = samplerBindings[textureIndex]; in addTextureDescriptorSetDesc()1752 const gl::SamplerBinding &samplerBinding = in updateTexturesDescriptorSet()
1318 using SamplerBinding = BindingPointer<SamplerHelper>; variable1671 vk::SamplerBinding *samplerOut);
555 vk::SamplerBinding mSampler;
3971 vk::SamplerBinding *samplerOut) in getSampler()
153 std::vector<gl::SamplerBinding> *samplerBindings, in markUnusedUniformLocations()
106 std::vector<gl::SamplerBinding> *samplerBindings,
1079 std::vector<gl::SamplerBinding> *samplerBindings, in markUnusedUniformLocations()1091 gl::SamplerBinding &samplerBinding = (*samplerBindings)[samplerIndex]; in markUnusedUniformLocations()