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Searched refs:SaveBufferTail (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dfeedback.c294 void *save = (char *)s->SaveBuffer + s->SaveBufferTail; in save_used_name_stack()
315 s->SaveBufferTail += index * sizeof(GLuint); in save_used_name_stack()
331 s->SaveBufferTail >= NAME_STACK_BUFFER_SIZE - (MAX_NAME_STACK_DEPTH + 3) * sizeof(GLuint); in save_used_name_stack()
396 s->SaveBufferTail = 0; in update_hit_record()
434 s->SaveBufferTail = 0; in reset_name_stack_to_empty()
Dmtypes.h1816 GLuint SaveBufferTail; /**< offset to SaveBuffer's tail */ member