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Searched refs:SavedStackNum (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dfeedback.c316 s->SavedStackNum++; in save_used_name_stack()
340 if (!s->SavedStackNum) in update_hit_record()
349 for (int i = 0; i < s->SavedStackNum; i++) { in update_hit_record()
397 s->SavedStackNum = 0; in update_hit_record()
435 s->SavedStackNum = 0; in reset_name_stack_to_empty()
Dmtypes.h1817 GLuint SavedStackNum; /**< number of saved stacks */ member