/third_party/skia/modules/sksg/src/ |
D | SkSGScene.cpp | 18 std::unique_ptr<Scene> Scene::Make(sk_sp<RenderNode> root) { in Make() 19 return root ? std::unique_ptr<Scene>(new Scene(std::move(root))) : nullptr; in Make() 22 Scene::Scene(sk_sp<RenderNode> root) : fRoot(std::move(root)) {} in Scene() function in sksg::Scene 24 Scene::~Scene() = default; 26 void Scene::render(SkCanvas* canvas) const { in render() 34 void Scene::revalidate(InvalidationController* ic) { in revalidate() 38 const RenderNode* Scene::nodeAt(const SkPoint& p) const { in nodeAt()
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/third_party/skia/modules/sksg/include/ |
D | SkSGScene.h | 29 class Scene final { 31 static std::unique_ptr<Scene> Make(sk_sp<RenderNode> root); 32 ~Scene(); 33 Scene(const Scene&) = delete; 34 Scene& operator=(const Scene&) = delete; 41 explicit Scene(sk_sp<RenderNode> root);
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/third_party/skia/modules/skottie/include/ |
D | Skottie.h | 32 class Scene; variable 272 Animation(std::unique_ptr<sksg::Scene>, 277 const std::unique_ptr<sksg::Scene> fScene;
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/third_party/skia/tools/viewer/ |
D | SlideDir.h | 23 class Scene; variable 59 std::unique_ptr<sksg::Scene> fScene;
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D | SkottieSlide.h | 19 namespace sksg { class Scene; } variable
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D | SlideDir.cpp | 338 fScene = sksg::Scene::Make(fRoot); in load()
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/third_party/skia/samplecode/ |
D | SampleSG.cpp | 32 std::unique_ptr<sksg::Scene> fScene; 55 fScene = sksg::Scene::Make(fGroup); in SampleSG()
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/third_party/skia/modules/sksg/samples/ |
D | SampleSVGPong.cpp | 150 fScene = sksg::Scene::Make(std::move(root)); in onOnceBeforeDraw() 295 std::unique_ptr<sksg::Scene> fScene;
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/third_party/skia/third_party/externals/opengl-registry/extensions/WIN/ |
D | WIN_scene_markerXXX.txt | 16 Scene Delimiting Extensions for OpenGL
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/third_party/openGLES/extensions/WIN/ |
D | WIN_scene_markerXXX.txt | 16 Scene Delimiting Extensions for OpenGL
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/third_party/openGLES/extensions/EXT/ |
D | EXT_scene_marker.txt | 26 entire frame. Scene markers are useful for region (aka tile) rendering 106 5.5.5 Scene Markers
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/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/ |
D | EXT_scene_marker.txt | 26 entire frame. Scene markers are useful for region (aka tile) rendering 106 5.5.5 Scene Markers
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/third_party/openh264/codec/build/windowsphone/all/CodecApp/ |
D | welsenc.cfg | 43 EnableSceneChangeDetection 1 # Enable Scene Change Detection (1: enable, 0: disable)
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/third_party/skia/modules/skottie/src/ |
D | Skottie.cpp | 195 return { sksg::Scene::Make(std::move(root)), std::move(animators) }; in parse() 458 Animation::Animation(std::unique_ptr<sksg::Scene> scene, in Animation()
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D | SkottiePriv.h | 61 std::unique_ptr<sksg::Scene> fScene;
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/third_party/openh264/testbin/ |
D | welsenc_vd_1d.cfg | 51 EnableSceneChangeDetection 1 # Enable Scene Change Detection (1: enable, 0: disa…
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D | welsenc_vd_rc.cfg | 50 EnableSceneChangeDetection 1 # Enable Scene Change Detection (1: enable, 0: disa…
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D | welsenc_arbitrary_res.cfg | 51 EnableSceneChangeDetection 1 # Enable Scene Change Detection (1: enable, 0: disa…
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D | welsenc_ios.cfg | 52 EnableSceneChangeDetection 1 # Enable Scene Change Detection (1: enable, 0: disa…
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D | welsenc.cfg | 52 EnableSceneChangeDetection 1 # Enable Scene Change Detection (1: enable, 0: disa…
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/third_party/skia/ |
D | AUTHORS | 75 Scene Group Ltd. <*@scenegroup.co>
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/third_party/libexif/po/ |
D | en_AU.po | 4081 msgid "Scene Type" 4082 msgstr "Scene Type" 4149 msgid "Scene Capture Type" 4150 msgstr "Scene Capture Type" 5303 msgid "Scene Detect" 5304 msgstr "Scene Detect" 5379 msgid "Scene Select" 5380 msgstr "Scene Select"
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D | en_GB.po | 4081 msgid "Scene Type" 4082 msgstr "Scene Type" 4149 msgid "Scene Capture Type" 4150 msgstr "Scene Capture Type" 5303 msgid "Scene Detect" 5304 msgstr "Scene Detect" 5379 msgid "Scene Select" 5380 msgstr "Scene Select"
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D | ja.po | 3374 msgid "Scene Type" 3415 msgid "Scene Capture Type" 4542 msgid "Scene Detect" 4618 msgid "Scene Select" 5125 #~ msgid "Night Scene"
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D | cs.po | 3357 msgid "Scene Type" 3397 msgid "Scene Capture Type" 4522 msgid "Scene Detect" 4598 msgid "Scene Select" 5114 #~ msgid "Night Scene"
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