Searched refs:ShadeModel (Results 1 – 18 of 18) sorted by relevance
/third_party/skia/third_party/externals/opengl-registry/extensions/WIN/ |
D | WIN_phong_shading.txt | 47 Accepted by the <mode> parameter of ShadeModel: 107 void ShadeModel( enum mode); 112 is PHONG_WIN phong-shading is turned on. ShadeModel thus requires 2 bits
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/third_party/openGLES/extensions/WIN/ |
D | WIN_phong_shading.txt | 47 Accepted by the <mode> parameter of ShadeModel: 107 void ShadeModel( enum mode); 112 is PHONG_WIN phong-shading is turned on. ShadeModel thus requires 2 bits
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/third_party/mesa3d/src/mesa/state_tracker/ |
D | st_atom_rasterizer.c | 97 ctx->Light.ShadeModel == GL_FLAT; in st_update_rasterizer()
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D | st_atom_shader.c | 136 st->ctx->Light.ShadeModel == GL_FLAT; in st_update_fp()
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/third_party/mesa3d/src/mesa/main/ |
D | light.c | 47 if (ctx->Light.ShadeModel == mode) in _mesa_ShadeModel() 56 ctx->Light.ShadeModel = mode; in _mesa_ShadeModel() 1261 ctx->Light.ShadeModel = GL_SMOOTH; in _mesa_init_lighting()
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D | mtypes.h | 517 GLenum16 ShadeModel; /**< GL_FLAT or GL_SMOOTH */ member 2932 GLenum16 ShadeModel; member
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D | attrib.c | 902 TEST_AND_CALL1(Light.ShadeModel, ShadeModel); in _mesa_PopAttrib()
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D | dlist.c | 4054 if (ctx->ListState.Current.ShadeModel == mode) in save_ShadeModel() 4059 ctx->ListState.Current.ShadeModel = mode; in save_ShadeModel()
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/third_party/skia/third_party/externals/angle2/src/tests/gles1_conformance_tests/ |
D | CovglTests.cpp | 460 TEST_P(GLES1CovglTest, ShadeModel) in TEST_P() argument
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/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/ |
D | EXT_provoking_vertex.txt | 110 void ShadeModel(enum shadeMode); 130 ShadeModel and ProvokingVertexEXT each require one bit of state.
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D | EXT_fragment_lighting.txt | 131 for fragment lighting from ShadeModel, choosing to put it in the
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/third_party/openGLES/extensions/EXT/ |
D | EXT_provoking_vertex.txt | 110 void ShadeModel(enum shadeMode); 130 ShadeModel and ProvokingVertexEXT each require one bit of state.
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D | EXT_fragment_lighting.txt | 131 for fragment lighting from ShadeModel, choosing to put it in the
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/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/ |
D | ARB_provoking_vertex.txt | 141 void ShadeModel(enum mode); 261 * shade mode, ShadeModel and the associated state,
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/third_party/openGLES/extensions/ARB/ |
D | ARB_provoking_vertex.txt | 151 void ShadeModel(enum mode); 271 * shade mode, ShadeModel and the associated state,
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/third_party/mesa3d/src/mapi/glapi/tests/ |
D | check_table.cpp | 741 { "glShadeModel", _O(ShadeModel) },
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/third_party/skia/third_party/externals/angle2/src/libGLESv2/ |
D | entry_points_gles_1_0_autogen.cpp | 1794 ANGLE_CAPTURE(ShadeModel, isCallValid, context, modePacked); in GL_ShadeModel()
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/third_party/skia/third_party/externals/angle2/src/libGL/ |
D | entry_points_gl_1_autogen.cpp | 5482 ANGLE_CAPTURE(ShadeModel, isCallValid, context, modePacked); in GL_ShadeModel()
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