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Searched refs:ShaderFindOutputMapping (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/d3d10umd/
DShader.h50 ShaderFindOutputMapping(Shader *shader, unsigned registerIndex);
DDraw.cpp74 ShaderFindOutputMapping(vs, gs->state.stream_output.output[i].register_index); in ResolveState()
DShader.cpp890 ShaderFindOutputMapping(pShader, pOutputStreamDecl->RegisterIndex); in CreateGeometryShaderWithStreamOutput()
1404 ShaderFindOutputMapping(Shader *shader, unsigned registerIndex) in ShaderFindOutputMapping() function