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Searched refs:SkScalarExp (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/include/core/
DSkScalar.h50 #define SkScalarExp(x) (float)sk_float_exp(x) macro
/third_party/skia/src/gpu/ops/
DShadowRRectOp.cpp692 values[i] = SkScalarRoundToInt((SkScalarExp(-4 * d * d) - 0.018f) * 255); in create_falloff_texture()