Searched refs:SlotMapCallback (Results 1 – 2 of 2) sorted by relevance
1462 slot.buffer.MapAsync(wgpu::MapMode::Read, 0, wgpu::kWholeMapSize, SlotMapCallback, in MapSlotsSynchronously()1473 void DawnTestBase::SlotMapCallback(WGPUBufferMapAsyncStatus status, void* userdata_) { in SlotMapCallback() function in DawnTestBase
543 static void SlotMapCallback(WGPUBufferMapAsyncStatus status, void* userdata);