Searched refs:SpotDirection (Results 1 – 6 of 6) sorted by relevance
162 if (TEST_EQ_3V(lu->SpotDirection, params)) in do_light()165 COPY_3V(lu->SpotDirection, params); in do_light()401 COPY_3V( params, ctx->Light.LightSource[l].SpotDirection ); in _mesa_GetLightfv()462 params[0] = (GLint) ctx->Light.LightSource[l].SpotDirection[0]; in _mesa_GetLightiv()463 params[1] = (GLint) ctx->Light.LightSource[l].SpotDirection[1]; in _mesa_GetLightiv()464 params[2] = (GLint) ctx->Light.LightSource[l].SpotDirection[2]; in _mesa_GetLightiv()1071 COPY_3V( light->_NormSpotDirection, lu->SpotDirection ); in compute_light_positions()1076 COPY_3V(spotDir, lu->SpotDirection); in compute_light_positions()1195 ASSIGN_3V( lu->SpotDirection, 0.0, 0.0, -1.0 ); in init_light()
484 GLfloat SpotDirection[3]; /**< STATE_SPOT_DIRECTION in eye coordinates */ member
852 return LightParameter::SpotDirection; in FromGLenum()882 case LightParameter::SpotDirection: in ToGLenum()923 case LightParameter::SpotDirection: in operator <<()
236 SpotDirection = 9, enumerator
2343 case LightParameter::SpotDirection: in SetLightParameters()2395 case LightParameter::SpotDirection: in GetLightParameters()2519 case LightParameter::SpotDirection: in GetLightParameterCount()
202 case LightParameter::SpotDirection: in ValidateLightCommon()