Home
last modified time | relevance | path

Searched refs:StatusFlag (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dsyncobj.c129 obj->StatusFlag = GL_TRUE; in __client_wait_sync()
155 obj->StatusFlag = GL_TRUE; in __client_wait_sync()
288 syncObj->StatusFlag = 0; in fence_sync()
350 if (syncObj->StatusFlag) { in client_wait_sync()
358 ret = syncObj->StatusFlag in client_wait_sync()
421 syncObj->StatusFlag = GL_TRUE; in wait_sync()
508 v[0] = (syncObj->StatusFlag) ? GL_SIGNALED : GL_UNSIGNALED; in _mesa_GetSynciv()
Dmtypes.h2413 GLuint StatusFlag:1; /**< Has the sync object been signaled? */ member