Searched refs:StatusFlag (Results 1 – 2 of 2) sorted by relevance
129 obj->StatusFlag = GL_TRUE; in __client_wait_sync()155 obj->StatusFlag = GL_TRUE; in __client_wait_sync()288 syncObj->StatusFlag = 0; in fence_sync()350 if (syncObj->StatusFlag) { in client_wait_sync()358 ret = syncObj->StatusFlag in client_wait_sync()421 syncObj->StatusFlag = GL_TRUE; in wait_sync()508 v[0] = (syncObj->StatusFlag) ? GL_SIGNALED : GL_UNSIGNALED; in _mesa_GetSynciv()
2413 GLuint StatusFlag:1; /**< Has the sync object been signaled? */ member