Searched refs:StencilReadMask (Results 1 – 10 of 10) sorted by relevance
466 dsDesc->StencilReadMask = frontFace.fTestMask; in fill_in_depth_stencil_state()472 dsDesc->StencilReadMask = stencilSettings.singleSidedFace().fTestMask; in fill_in_depth_stencil_state()
917 face0->valuemask = pDepthStencilDesc->StencilReadMask; in CreateDepthStencilState()925 face1->valuemask = pDepthStencilDesc->StencilReadMask; in CreateDepthStencilState()
78 depthStencilDesc.StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK; in loadResources()
242 dsDesc.StencilReadMask = ConvertStencilMask(glState.stencilMask); in getDepthStencilState()
662 depthStencilDesc.StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK; in initResources()
289 mDepthStencilDescriptor.StencilReadMask = in ComputeDepthStencilDesc()
1311 out->StencilReadMask = in translate_stencil_test()1837 ds->StencilReadMask = masked_key.stencil_test.front.compare_mask; in dzn_graphics_pipeline_get_state()1842 ds->StencilReadMask = masked_key.stencil_test.back.compare_mask; in dzn_graphics_pipeline_get_state()
574 TEST_P(DepthStencilStateTest, StencilReadMask) { in TEST_P() argument
190 outDesc.StencilReadMask = D3D12_DEFAULT_STENCIL_READ_MASK; in SetDefaultDepthStencilDesc()
462 dsa->desc.StencilReadMask = depth_stencil_alpha->stencil[0].valuemask; /* FIXME Back face mask */ in d3d12_create_depth_stencil_alpha_state()