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Searched refs:StencilReadMask (Results 1 – 10 of 10) sorted by relevance

/third_party/skia/src/gpu/d3d/
DGrD3DPipelineStateBuilder.cpp466 dsDesc->StencilReadMask = frontFace.fTestMask; in fill_in_depth_stencil_state()
472 dsDesc->StencilReadMask = stencilSettings.singleSidedFace().fTestMask; in fill_in_depth_stencil_state()
/third_party/mesa3d/src/gallium/frontends/d3d10umd/
DOutputMerger.cpp917 face0->valuemask = pDepthStencilDesc->StencilReadMask; in CreateDepthStencilState()
925 face1->valuemask = pDepthStencilDesc->StencilReadMask; in CreateDepthStencilState()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DPixelTransfer11.cpp78 depthStencilDesc.StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK; in loadResources()
DRenderStateCache.cpp242 dsDesc.StencilReadMask = ConvertStencilMask(glState.stencilMask); in getDepthStencilState()
DBlit11.cpp662 depthStencilDesc.StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK; in initResources()
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DRenderPipelineD3D12.cpp289 mDepthStencilDescriptor.StencilReadMask = in ComputeDepthStencilDesc()
/third_party/mesa3d/src/microsoft/vulkan/
Ddzn_pipeline.c1311 out->StencilReadMask = in translate_stencil_test()
1837 ds->StencilReadMask = masked_key.stencil_test.front.compare_mask; in dzn_graphics_pipeline_get_state()
1842 ds->StencilReadMask = masked_key.stencil_test.back.compare_mask; in dzn_graphics_pipeline_get_state()
/third_party/skia/third_party/externals/dawn/src/tests/end2end/
DDepthStencilStateTests.cpp574 TEST_P(DepthStencilStateTest, StencilReadMask) { in TEST_P() argument
/third_party/skia/third_party/externals/d3d12allocator/src/
DD3D12Sample.cpp190 outDesc.StencilReadMask = D3D12_DEFAULT_STENCIL_READ_MASK; in SetDefaultDepthStencilDesc()
/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_context.cpp462 dsa->desc.StencilReadMask = depth_stencil_alpha->stencil[0].valuemask; /* FIXME Back face mask */ in d3d12_create_depth_stencil_alpha_state()