Searched refs:StencilSampling (Results 1 – 6 of 6) sorted by relevance
98 texobj->_IsIntegerFormat || texobj->StencilSampling || in st_convert_sampler()101 if (texobj->StencilSampling) in st_convert_sampler()143 (texBaseFormat == GL_DEPTH_STENCIL && !texobj->StencilSampling)) in st_convert_sampler()
523 if (texObj->StencilSampling || baseFormat == GL_STENCIL_INDEX) in st_get_sampler_view_format()
144 (texObj->StencilSampling && in _mesa_is_texture_complete()
533 if (texObj->StencilSampling == stencil) in set_tex_parameteri()538 texObj->StencilSampling = stencil; in set_tex_parameteri()2380 (obj->StencilSampling ? GL_STENCIL_INDEX : GL_DEPTH_COMPONENT); in get_tex_parameterfv()2667 (obj->StencilSampling ? GL_STENCIL_INDEX : GL_DEPTH_COMPONENT); in get_tex_parameteriv()
946 bool StencilSampling; /**< Should we sample stencil instead of depth? */ member
348 obj->StencilSampling = false; in _mesa_initialize_texture_object()