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Searched refs:StencilSampling (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/mesa/state_tracker/
Dst_atom_sampler.c98 texobj->_IsIntegerFormat || texobj->StencilSampling || in st_convert_sampler()
101 if (texobj->StencilSampling) in st_convert_sampler()
143 (texBaseFormat == GL_DEPTH_STENCIL && !texobj->StencilSampling)) in st_convert_sampler()
Dst_sampler_view.c523 if (texObj->StencilSampling || baseFormat == GL_STENCIL_INDEX) in st_get_sampler_view_format()
/third_party/mesa3d/src/mesa/main/
Dtexobj.h144 (texObj->StencilSampling && in _mesa_is_texture_complete()
Dtexparam.c533 if (texObj->StencilSampling == stencil) in set_tex_parameteri()
538 texObj->StencilSampling = stencil; in set_tex_parameteri()
2380 (obj->StencilSampling ? GL_STENCIL_INDEX : GL_DEPTH_COMPONENT); in get_tex_parameterfv()
2667 (obj->StencilSampling ? GL_STENCIL_INDEX : GL_DEPTH_COMPONENT); in get_tex_parameteriv()
Dmtypes.h946 bool StencilSampling; /**< Should we sample stencil instead of depth? */ member
Dtexobj.c348 obj->StencilSampling = false; in _mesa_initialize_texture_object()