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Searched refs:SubSat (Results 1 – 11 of 11) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Shader/
DPixelPipeline.cpp491 mod1.x = SubSat(Short4(0x1000), arg1->x); in blendTexture()
492 mod1.y = SubSat(Short4(0x1000), arg1->y); in blendTexture()
493 mod1.z = SubSat(Short4(0x1000), arg1->z); in blendTexture()
494 mod1.w = SubSat(Short4(0x1000), arg1->w); in blendTexture()
507 mod1.x = SubSat(Short4(0x1000), arg1->w); in blendTexture()
508 mod1.y = SubSat(Short4(0x1000), arg1->w); in blendTexture()
509 mod1.z = SubSat(Short4(0x1000), arg1->w); in blendTexture()
510 mod1.w = SubSat(Short4(0x1000), arg1->w); in blendTexture()
523 mod2.x = SubSat(Short4(0x1000), arg2->x); in blendTexture()
524 mod2.y = SubSat(Short4(0x1000), arg2->y); in blendTexture()
[all …]
DPixelRoutine.cpp846 output = SubSat(bufferValue, Byte8(1, 1, 1, 1, 1, 1, 1, 1)); in stencilOperation()
1210 current.x = SubSat(As<UShort4>(current.x), As<UShort4>(pixel.x)); in alphaBlend()
1211 current.y = SubSat(As<UShort4>(current.y), As<UShort4>(pixel.y)); in alphaBlend()
1212 current.z = SubSat(As<UShort4>(current.z), As<UShort4>(pixel.z)); in alphaBlend()
1215 current.x = SubSat(As<UShort4>(pixel.x), As<UShort4>(current.x)); in alphaBlend()
1216 current.y = SubSat(As<UShort4>(pixel.y), As<UShort4>(current.y)); in alphaBlend()
1217 current.z = SubSat(As<UShort4>(pixel.z), As<UShort4>(current.z)); in alphaBlend()
1265 current.w = SubSat(As<UShort4>(current.w), As<UShort4>(pixel.w)); in alphaBlend()
1268 current.w = SubSat(As<UShort4>(pixel.w), As<UShort4>(current.w)); in alphaBlend()
DSamplerCore.cpp557 case -1: return SubSat(As<UShort4>(uvw), As<UShort4>(offset)); in offsetSample()
2099 UShort4 r = SubSat(y + MulHigh(V, rV), r0); in sampleTexel()
2100 UShort4 g = SubSat(y + g0, MulHigh(U, gU) + MulHigh(V, gV)); in sampleTexel()
2101 UShort4 b = SubSat(y + MulHigh(U, bU), b0); in sampleTexel()
/third_party/node/deps/v8/src/wasm/
Dwasm-opcodes-inl.h295 CASE_SIGN_OP(I16x8, SubSat, "sub_sat") in OpcodeName()
296 CASE_SIGN_OP(I8x16, SubSat, "sub_sat") in OpcodeName()
/third_party/node/deps/v8/src/execution/arm/
Dsimulator-arm.cc4009 void SubSat(Simulator* simulator, int Vd, int Vm, int Vn) { in SubSat() function
5117 SubSat<int8_t>(this, Vd, Vm, Vn); in DecodeAdvancedSIMDDataProcessing()
5120 SubSat<int16_t>(this, Vd, Vm, Vn); in DecodeAdvancedSIMDDataProcessing()
5123 SubSat<int32_t>(this, Vd, Vm, Vn); in DecodeAdvancedSIMDDataProcessing()
5126 SubSat<int64_t>(this, Vd, Vm, Vn); in DecodeAdvancedSIMDDataProcessing()
5381 SubSat<uint8_t>(this, Vd, Vm, Vn); in DecodeAdvancedSIMDDataProcessing()
5384 SubSat<uint16_t>(this, Vd, Vm, Vn); in DecodeAdvancedSIMDDataProcessing()
5387 SubSat<uint32_t>(this, Vd, Vm, Vn); in DecodeAdvancedSIMDDataProcessing()
/third_party/skia/third_party/externals/swiftshader/tests/ReactorUnitTests/
DReactorUnitTests.cpp1476 SubSat(Byte8(1, 2, 3, 4, 5, 6, 7, 8), in TEST()
1489 SubSat(SByte8(0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88), in TEST()
1501 SubSat(Short4(0x8001, 0x8002, 0x8003, 0x8004), in TEST()
1510 SubSat(UShort4(1, 2, 3, 4), UShort4(3, 2, 1, 0)); in TEST()
/third_party/skia/third_party/externals/swiftshader/src/Reactor/
DReactor.hpp711 RValue<Byte8> SubSat(RValue<Byte8> x, RValue<Byte8> y);
766 RValue<SByte8> SubSat(RValue<SByte8> x, RValue<SByte8> y);
943 RValue<Short4> SubSat(RValue<Short4> x, RValue<Short4> y);
1013 RValue<UShort4> SubSat(RValue<UShort4> x, RValue<UShort4> y);
DSubzeroReactor.cpp2291 RValue<Byte8> SubSat(RValue<Byte8> x, RValue<Byte8> y) in SubSat() function
2446 RValue<SByte8> SubSat(RValue<SByte8> x, RValue<SByte8> y) in SubSat() function
2655 RValue<Short4> SubSat(RValue<Short4> x, RValue<Short4> y) in SubSat() function
2944 RValue<UShort4> SubSat(RValue<UShort4> x, RValue<UShort4> y) in SubSat() function
DLLVMReactor.cpp1903 RValue<Byte8> SubSat(RValue<Byte8> x, RValue<Byte8> y) in SubSat() function
1957 RValue<SByte8> SubSat(RValue<SByte8> x, RValue<SByte8> y) in SubSat() function
2104 RValue<Short4> SubSat(RValue<Short4> x, RValue<Short4> y) in SubSat() function
2250 RValue<UShort4> SubSat(RValue<UShort4> x, RValue<UShort4> y) in SubSat() function
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
DSamplerCore.cpp274 case -1: return SubSat(As<UShort4>(uvw), As<UShort4>(offset)); in offsetSample()
DPixelRoutine.cpp920 output = SubSat(bufferValue, Byte8(1, 1, 1, 1, 1, 1, 1, 1)); in stencilOperation()