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Searched refs:SyncRefreshCount (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/d3d10umd/
DD3DKMT.cpp494 pData->PresentState.PresentStats.SyncRefreshCount = 0; in D3DKMTGetDeviceState()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DSwapChain11.cpp1075 *msc = stats.SyncRefreshCount; in getSyncValues()
/third_party/mesa3d/include/D3D9/
Dd3d9types.h1674 UINT SyncRefreshCount; member