Searched refs:TYPE_VERTEX (Results 1 – 14 of 14) sorted by relevance
/third_party/vk-gl-cts/modules/gles3/stress/ |
D | es3sSpecialFloatTests.cpp | 530 TYPE_VERTEX = 0, enumerator 735 if (m_type == TYPE_VERTEX) in genVertexSource() 759 if (m_type == TYPE_VERTEX) in genFragmentSource() 797 TYPE_VERTEX = 0, enumerator 928 if (m_type == TYPE_VERTEX) in genVertexSource() 958 if (m_type == TYPE_VERTEX) in genFragmentSource() 1000 TYPE_VERTEX = 0, enumerator 1291 if (m_type == TYPE_VERTEX) in genFragmentSource() 1338 TYPE_VERTEX = 0, enumerator 1612 if (m_type == TYPE_VERTEX) in genFragmentSource() [all …]
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/third_party/vk-gl-cts/modules/gles2/stress/ |
D | es2sSpecialFloatTests.cpp | 518 TYPE_VERTEX = 0, enumerator 723 if (m_type == TYPE_VERTEX) in genVertexSource() 746 if (m_type == TYPE_VERTEX) in genFragmentSource() 782 TYPE_VERTEX = 0, enumerator 912 if (m_type == TYPE_VERTEX) in genVertexSource() 940 if (m_type == TYPE_VERTEX) in genFragmentSource() 975 TYPE_VERTEX = 0, enumerator 1031 if (m_type == TYPE_VERTEX) in init() 1254 if (m_type == TYPE_VERTEX) in genFragmentSource() 1723 …e values in a buffer", VertexAttributeCase::STORAGE_BUFFER, VertexAttributeCase::TYPE_VERTEX)); in init() [all …]
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/third_party/vk-gl-cts/framework/randomshaders/ |
D | rsgVariable.cpp | 81 case Shader::TYPE_VERTEX: str << Token::ATTRIBUTE; break; in tokenizeDeclaration() 102 if (state.getShader().getType() == Shader::TYPE_VERTEX) in tokenizeDeclaration()
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D | rsgShaderGenerator.cpp | 185 if (shader.getType() == Shader::TYPE_VERTEX) in generate() 240 if (shader.getType() == Shader::TYPE_VERTEX) in generate() 249 if (shader.getType() == Shader::TYPE_VERTEX) in generate()
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D | rsgTest.cpp | 50 rsg::Shader vertexShader(rsg::Shader::TYPE_VERTEX); in runTest()
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D | rsgShader.hpp | 85 TYPE_VERTEX = 0, enumerator
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D | rsgExpression.cpp | 1577 bool isVertex = state.getShader().getType() == Shader::TYPE_VERTEX; in tokenize()
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/third_party/vk-gl-cts/modules/glshared/ |
D | glsRandomShaderCase.cpp | 124 , m_vertexShader (rsg::Shader::TYPE_VERTEX) in RandomShaderCase() 259 …const GLenum pname = (shader.getType() == rsg::Shader::TYPE_VERTEX) ? (GL_MAX_VERTEX_TEXTURE_IMA… in checkShaderLimits()
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D | glsFragOpInteractionCase.cpp | 442 , m_vertexShader (rsg::Shader::TYPE_VERTEX) in FragOpInteractionCase()
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/third_party/mesa3d/src/nouveau/codegen/ |
D | nv50_ir_from_nir.cpp | 1049 case Program::TYPE_VERTEX: in assignSlots() 1113 case Program::TYPE_VERTEX: in assignSlots() 1348 case Program::TYPE_VERTEX: in parseNIR() 1406 if ((prog->getType() == Program::TYPE_VERTEX || in visit() 1685 case Program::TYPE_VERTEX: { in visit()
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D | nv50_ir.h | 1324 TYPE_VERTEX, enumerator
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D | nv50_ir_lowering_nv50.cpp | 377 prog->getType() == Program::TYPE_VERTEX)) in NV50LegalizeSSA() 722 if (prog->getType() > Program::TYPE_VERTEX) in loadTexMsInfo()
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D | nv50_ir_emit_gm107.cpp | 4489 progType(Program::TYPE_VERTEX), in CodeEmitterGM107()
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D | nv50_ir_from_tgsi.cpp | 3775 if ((prog->getType() == Program::TYPE_VERTEX || in handleInstruction()
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