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Searched refs:TYPE_VERTEX (Results 1 – 14 of 14) sorted by relevance

/third_party/vk-gl-cts/modules/gles3/stress/
Des3sSpecialFloatTests.cpp530 TYPE_VERTEX = 0, enumerator
735 if (m_type == TYPE_VERTEX) in genVertexSource()
759 if (m_type == TYPE_VERTEX) in genFragmentSource()
797 TYPE_VERTEX = 0, enumerator
928 if (m_type == TYPE_VERTEX) in genVertexSource()
958 if (m_type == TYPE_VERTEX) in genFragmentSource()
1000 TYPE_VERTEX = 0, enumerator
1291 if (m_type == TYPE_VERTEX) in genFragmentSource()
1338 TYPE_VERTEX = 0, enumerator
1612 if (m_type == TYPE_VERTEX) in genFragmentSource()
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/third_party/vk-gl-cts/modules/gles2/stress/
Des2sSpecialFloatTests.cpp518 TYPE_VERTEX = 0, enumerator
723 if (m_type == TYPE_VERTEX) in genVertexSource()
746 if (m_type == TYPE_VERTEX) in genFragmentSource()
782 TYPE_VERTEX = 0, enumerator
912 if (m_type == TYPE_VERTEX) in genVertexSource()
940 if (m_type == TYPE_VERTEX) in genFragmentSource()
975 TYPE_VERTEX = 0, enumerator
1031 if (m_type == TYPE_VERTEX) in init()
1254 if (m_type == TYPE_VERTEX) in genFragmentSource()
1723 …e values in a buffer", VertexAttributeCase::STORAGE_BUFFER, VertexAttributeCase::TYPE_VERTEX)); in init()
[all …]
/third_party/vk-gl-cts/framework/randomshaders/
DrsgVariable.cpp81 case Shader::TYPE_VERTEX: str << Token::ATTRIBUTE; break; in tokenizeDeclaration()
102 if (state.getShader().getType() == Shader::TYPE_VERTEX) in tokenizeDeclaration()
DrsgShaderGenerator.cpp185 if (shader.getType() == Shader::TYPE_VERTEX) in generate()
240 if (shader.getType() == Shader::TYPE_VERTEX) in generate()
249 if (shader.getType() == Shader::TYPE_VERTEX) in generate()
DrsgTest.cpp50 rsg::Shader vertexShader(rsg::Shader::TYPE_VERTEX); in runTest()
DrsgShader.hpp85 TYPE_VERTEX = 0, enumerator
DrsgExpression.cpp1577 bool isVertex = state.getShader().getType() == Shader::TYPE_VERTEX; in tokenize()
/third_party/vk-gl-cts/modules/glshared/
DglsRandomShaderCase.cpp124 , m_vertexShader (rsg::Shader::TYPE_VERTEX) in RandomShaderCase()
259 …const GLenum pname = (shader.getType() == rsg::Shader::TYPE_VERTEX) ? (GL_MAX_VERTEX_TEXTURE_IMA… in checkShaderLimits()
DglsFragOpInteractionCase.cpp442 , m_vertexShader (rsg::Shader::TYPE_VERTEX) in FragOpInteractionCase()
/third_party/mesa3d/src/nouveau/codegen/
Dnv50_ir_from_nir.cpp1049 case Program::TYPE_VERTEX: in assignSlots()
1113 case Program::TYPE_VERTEX: in assignSlots()
1348 case Program::TYPE_VERTEX: in parseNIR()
1406 if ((prog->getType() == Program::TYPE_VERTEX || in visit()
1685 case Program::TYPE_VERTEX: { in visit()
Dnv50_ir.h1324 TYPE_VERTEX, enumerator
Dnv50_ir_lowering_nv50.cpp377 prog->getType() == Program::TYPE_VERTEX)) in NV50LegalizeSSA()
722 if (prog->getType() > Program::TYPE_VERTEX) in loadTexMsInfo()
Dnv50_ir_emit_gm107.cpp4489 progType(Program::TYPE_VERTEX), in CodeEmitterGM107()
Dnv50_ir_from_tgsi.cpp3775 if ((prog->getType() == Program::TYPE_VERTEX || in handleInstruction()