Searched refs:TexObject (Results 1 – 11 of 11) sorted by relevance
659 struct gl_texture_object *stObj = src_image->TexObject; in st_CopyImageSubData()663 if (src_image->TexObject->Immutable) { in st_CopyImageSubData()664 src_level += src_image->TexObject->Attrib.MinLevel; in st_CopyImageSubData()665 src_z += src_image->TexObject->Attrib.MinLayer; in st_CopyImageSubData()674 struct gl_texture_object *stObj = dst_image->TexObject; in st_CopyImageSubData()678 if (dst_image->TexObject->Immutable) { in st_CopyImageSubData()679 dst_level += dst_image->TexObject->Attrib.MinLevel; in st_CopyImageSubData()680 dst_z += dst_image->TexObject->Attrib.MinLayer; in st_CopyImageSubData()
190 struct gl_texture_object *stObj = texImage->TexObject; in copy_to_staging_dest()194 GLenum gl_target = texImage->TexObject->Target; in copy_to_staging_dest()394 struct gl_texture_object *stObj = texImage->TexObject; in st_FreeTextureImageBuffer()469 malloc(data_size * _mesa_num_tex_faces(texImage->TexObject->Target)); in compressed_tex_fallback_allocate()928 struct gl_texture_object *stObj = texImage->TexObject; in st_AllocTextureImageBuffer()1019 struct gl_texture_object *texObj = texImage->TexObject; in prep_teximage()1598 struct gl_texture_object *stObj = texImage->TexObject; in try_pbo_upload()1606 GLenum gl_target = texImage->TexObject->Target; in try_pbo_upload()1677 ? 0 : texImage->TexObject->Attrib.MinLevel + texImage->Level; in try_pbo_upload()1680 zoffset += texImage->Face + texImage->TexObject->Attrib.MinLayer; in try_pbo_upload()[all …]
222 st_gl_texture_dims_to_pipe_dims(image->TexObject->Target, in st_texture_match_image()257 struct gl_texture_object *stObj = stImage->TexObject; in st_texture_image_map()307 struct gl_texture_object *stObj = stImage->TexObject; in st_texture_image_unmap()
1059 struct gl_texture_object *stObj = texImage->TexObject; in st_GetTexSubImage_shader()1063 …unsigned level = (texImage->pt != stObj->pt ? 0 : texImage->Level) + texImage->TexObject->Attrib.M… in st_GetTexSubImage_shader()1064 unsigned layer = texImage->Face + texImage->TexObject->Attrib.MinLayer; in st_GetTexSubImage_shader()
555 srcTexImage->TexObject->Target == GL_TEXTURE_CUBE_MAP) { in copy_image_subdata()558 srcTexImage = srcTexImage->TexObject->Image[srcZ + i][srcLevel]; in copy_image_subdata()564 dstTexImage->TexObject->Target == GL_TEXTURE_CUBE_MAP) { in copy_image_subdata()567 dstTexImage = dstTexImage->TexObject->Image[dstZ + i][dstLevel]; in copy_image_subdata()
625 const GLenum target = texImage->TexObject->Target; in get_tex_memcpy()702 _mesa_get_texture_dimensions(texImage->TexObject->Target); in _mesa_GetTexSubImage_sw()728 if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) { in _mesa_GetTexSubImage_sw()783 _mesa_get_texture_dimensions(texImage->TexObject->Target); in get_compressed_texsubimage_sw()
584 stTexObj = rb->TexImage->TexObject; in _mesa_update_renderbuffer_surface()
203 texImage->TexObject = tObj; in set_tex_image()472 texImage->TexObject = ctx->Texture.ProxyTex[texIndex]; in get_proxy_tex_image()839 target = img->TexObject->Target; in _mesa_init_teximage_fields_ms()1157 const GLenum target = destImage->TexObject->Target; in error_check_subtexture_dimensions()4093 if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) { in copytexsubimage_by_slice()4982 struct gl_texture_object *texObj = texImage->TexObject; in check_clear_tex_image()
984 const GLenum target = texImage->TexObject->Target; in store_texsubimage()
787 struct gl_texture_object *TexObject; /**< Pointer back to parent object */ member
519 if ((texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY in driver_RenderTexture_is_safe()521 || (texImage->TexObject->Target != GL_TEXTURE_1D_ARRAY in driver_RenderTexture_is_safe()