Searched refs:TextureMap (Results 1 – 8 of 8) sorted by relevance
306 typedef std::map<glw::GLuint, const Texture*> TextureMap; typedef315 TextureMap textures;
578 for (TextureMap::const_iterator it = fboConfig.textures.begin(); in validStatusCodes()744 for (TextureMap::const_iterator it = cfg.textures.begin(); in logFramebufferConfig()940 for (TextureMap::const_iterator it = textures.begin(); it != textures.end(); it++) in ~FboBuilder()
483 for (config::TextureMap::const_iterator it = fbo.textures.begin(); it != fbo.textures.end(); ++it) in logFormatInfo()
227 using TextureMapWithSamplerFormat = angle::PackedEnumMap<gl::SamplerFormat, gl::TextureMap>;
316 void detachTexture(const Context *context, const TextureMap &zeroTextures, TextureID texture);317 void initializeZeroTextures(const Context *context, const TextureMap &zeroTextures);
716 TextureMap mZeroTextures;
845 using TextureMap = TextureTypeMap<BindingPointer<Texture>>; variable
1640 void State::detachTexture(const Context *context, const TextureMap &zeroTextures, TextureID texture) in detachTexture()1701 void State::initializeZeroTextures(const Context *context, const TextureMap &zeroTextures) in initializeZeroTextures()