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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Support/
DAPInt.cpp2933 APInt TwoA = 2 * A; in SolveQuadraticEquationWrap() local
2962 APInt LowkR = C - SqrB.udiv(2*TwoA); // udiv because all values > 0. in SolveQuadraticEquationWrap()
3015 APInt::sdivrem(-B - (SQ+InexactSQ), TwoA, X, Rem); in SolveQuadraticEquationWrap()
3017 APInt::sdivrem(-B + SQ, TwoA, X, Rem); in SolveQuadraticEquationWrap()
3039 APInt VY = VX + TwoA*X + A + B; in SolveQuadraticEquationWrap()