Searched refs:UINT_16 (Results 1 – 6 of 6) sorted by relevance
138 UINT_16 x;139 UINT_16 y;140 UINT_16 z;141 UINT_16 s;157 UINT_16 nibble2Idx;158 UINT_16 nibble3Idx;
661 #ifndef UINT_16662 #define UINT_16 unsigned short macro
2789 UINT_16* gfx10_bits; /* 72 2-byte elements */3009 UINT_16 *gfx10_bits; /* 68 2-byte elements */3446 UINT_16 *gfx10_bits; /* 68 2-byte elements */
6 // ConvertIndex.comp: Convert UINT_8 indices into UINT_16 using a compute shader.
261 pOut->equation.gfx10_bits = (UINT_16 *)GFX10_HTILE_SW_PATTERN[patIdxTable[index]]; in HwlComputeHtileInfo()381 pOut->equation.gfx10_bits = (UINT_16*)GFX10_CMASK_SW_PATTERN[patIdxTable[index]]; in HwlComputeCmaskInfo()563 pOut->equation.gfx10_bits = (UINT_16*)GFX10_DCC_64K_R_X_SW_PATTERN[patIdxTable[index]]; in HwlComputeDccInfo()4002 UINT_16 mask = pSwizzlePattern[i].x; in ComputeOffsetFromSwizzlePattern()4019 UINT_16 mask = pSwizzlePattern[i].y; in ComputeOffsetFromSwizzlePattern()4036 UINT_16 mask = pSwizzlePattern[i].z; in ComputeOffsetFromSwizzlePattern()4053 UINT_16 mask = pSwizzlePattern[i].s; in ComputeOffsetFromSwizzlePattern()
262 pOut->equation.gfx10_bits = (UINT_16 *)GFX11_HTILE_SW_PATTERN[patIdxTable[index]]; in HwlComputeHtileInfo()415 pOut->equation.gfx10_bits = (UINT_16*)GFX11_DCC_R_X_SW_PATTERN[patIdxTable[index]]; in HwlComputeDccInfo()3487 UINT_16 mask = pSwizzlePattern[i].x; in ComputeOffsetFromSwizzlePattern()3504 UINT_16 mask = pSwizzlePattern[i].y; in ComputeOffsetFromSwizzlePattern()3521 UINT_16 mask = pSwizzlePattern[i].z; in ComputeOffsetFromSwizzlePattern()3538 UINT_16 mask = pSwizzlePattern[i].s; in ComputeOffsetFromSwizzlePattern()