Searched refs:UseD3D12ResourceHeapTier2 (Results 1 – 4 of 4) sorted by relevance
33 UseD3D12ResourceHeapTier2, enumerator
74 {Toggle::UseD3D12ResourceHeapTier2,
166 mResourceHeapTier = (mDevice->IsToggleEnabled(Toggle::UseD3D12ResourceHeapTier2)) in ResourceAllocatorManager()
578 SetToggle(Toggle::UseD3D12ResourceHeapTier2, useResourceHeapTier2); in InitTogglesFromDriver()