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Searched refs:UseDummyFragmentInVertexOnlyPipeline (Results 1 – 6 of 6) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/dawn_native/
DToggles.h62 UseDummyFragmentInVertexOnlyPipeline, enumerator
DToggles.cpp222 {Toggle::UseDummyFragmentInVertexOnlyPipeline,
DRenderPipeline.cpp543 } else if (device->IsToggleEnabled(Toggle::UseDummyFragmentInVertexOnlyPipeline)) { in GetRenderStagesAndSetDummyShader()
DDevice.cpp246 if (IsToggleEnabled(Toggle::UseDummyFragmentInVertexOnlyPipeline)) { in Initialize()
/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/
DDeviceGL.cpp103 SetToggle(Toggle::UseDummyFragmentInVertexOnlyPipeline, gl.GetVersion().IsES()); in InitTogglesFromDriver()
/third_party/skia/third_party/externals/dawn/src/dawn_native/metal/
DDeviceMTL.mm225 SetToggle(Toggle::UseDummyFragmentInVertexOnlyPipeline, useDummyFragmentShader);