Searched refs:UseDummyFragmentInVertexOnlyPipeline (Results 1 – 6 of 6) sorted by relevance
62 UseDummyFragmentInVertexOnlyPipeline, enumerator
222 {Toggle::UseDummyFragmentInVertexOnlyPipeline,
543 } else if (device->IsToggleEnabled(Toggle::UseDummyFragmentInVertexOnlyPipeline)) { in GetRenderStagesAndSetDummyShader()
246 if (IsToggleEnabled(Toggle::UseDummyFragmentInVertexOnlyPipeline)) { in Initialize()
103 SetToggle(Toggle::UseDummyFragmentInVertexOnlyPipeline, gl.GetVersion().IsES()); in InitTogglesFromDriver()
225 SetToggle(Toggle::UseDummyFragmentInVertexOnlyPipeline, useDummyFragmentShader);