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Searched refs:V3D_PCTR_0_SRC_N_SHIFT (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/broadcom/simulator/
Dv3dx_simulator.c510 #define V3D_PCTR_0_SRC_N_SHIFT(x) ((x) * 8) macro
511 #define V3D_PCTR_0_SRC_N_MASK(x) (BITFIELD_RANGE(V3D_PCTR_0_SRC_N_SHIFT(x), \
512 V3D_PCTR_0_SRC_N_SHIFT(x) + 6))
529 channels |= events[i + j] << V3D_PCTR_0_SRC_N_SHIFT(j); in v3dX()