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Searched refs:V3D_TILING_UIF_XOR (Results 1 – 10 of 10) sorted by relevance

/third_party/mesa3d/src/broadcom/vulkan/
Dv3dvx_image.c51 (image->slices[0].tiling == V3D_TILING_UIF_XOR || in pack_texture_shader_state_helper()
54 tex.level_0_xor_enable = (image->slices[0].tiling == V3D_TILING_UIF_XOR); in pack_texture_shader_state_helper()
Dv3dvx_meta_common.c72 slice->tiling == V3D_TILING_UIF_XOR) { in emit_rcl_prologue()
397 slice->tiling == V3D_TILING_UIF_XOR) { in emit_image_load()
459 slice->tiling == V3D_TILING_UIF_XOR) { in emit_image_store()
874 case V3D_TILING_UIF_XOR: in v3dX()
891 if (dst_tiling == V3D_TILING_UIF_NO_XOR || dst_tiling == V3D_TILING_UIF_XOR) { in v3dX()
Dv3dv_image.c169 slice->tiling = V3D_TILING_UIF_XOR; in v3d_setup_slices()
180 slice->tiling == V3D_TILING_UIF_XOR) { in v3d_setup_slices()
Dv3dvx_cmd_buffer.c140 slice->tiling == V3D_TILING_UIF_XOR) { in cmd_buffer_render_pass_emit_load()
342 slice->tiling == V3D_TILING_UIF_XOR) { in cmd_buffer_render_pass_emit_store()
915 slice->tiling == V3D_TILING_UIF_XOR) { in v3dX()
/third_party/mesa3d/src/broadcom/common/
Dv3d_tiling.h63 V3D_TILING_UIF_XOR, enumerator
Dv3d_tiling.c413 case V3D_TILING_UIF_XOR: in v3d_move_tiled_image()
/third_party/mesa3d/src/gallium/drivers/v3d/
Dv3d_resource.c66 [V3D_TILING_UIF_XOR] = "UIF^", in v3d_debug_resource_layout()
407 assert(rsc->slices[0].tiling == V3D_TILING_UIF_XOR || in v3d_resource_modifier()
630 slice->tiling = V3D_TILING_UIF_XOR; in v3d_setup_slices()
1103 surface->tiling == V3D_TILING_UIF_XOR) { in v3d_create_surface()
Dv3dx_rcl.c83 surf->tiling == V3D_TILING_UIF_XOR) { in load_general()
153 surf->tiling == V3D_TILING_UIF_XOR) { in store_general()
786 surf->tiling == V3D_TILING_UIF_XOR) { in v3dX()
Dv3d_blit.c300 case V3D_TILING_UIF_XOR: in v3d_tfu()
319 dst_base_slice->tiling == V3D_TILING_UIF_XOR) { in v3d_tfu()
Dv3dx_state.c919 (rsc->slices[0].tiling == V3D_TILING_UIF_XOR || in v3d_setup_texture_shader_state()
921 tex->level_0_xor_enable = (rsc->slices[0].tiling == V3D_TILING_UIF_XOR); in v3d_setup_texture_shader_state()