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Searched refs:VERT_BIT (Results 1 – 10 of 10) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dvarray.h94 _mesa_enable_vertex_array_attribs(ctx, vao, VERT_BIT(attrib)); in _mesa_enable_vertex_array_attrib()
109 _mesa_disable_vertex_array_attribs(ctx, vao, VERT_BIT(attrib)); in _mesa_disable_vertex_array_attrib()
Darrayobj.c693 const GLbitfield bound = VERT_BIT(i); in _mesa_update_vao_derived_arrays()
754 eff_bound_arrays |= VERT_BIT(j); in _mesa_update_vao_derived_arrays()
784 if (vao->Enabled & VERT_BIT(map[attr])) { in _mesa_update_vao_derived_arrays()
Dffvertex_prog.c453 if (p->state->varying_vp_inputs & VERT_BIT(input)) { in register_input()
454 p->program->info.inputs_read |= (uint64_t)VERT_BIT(input); in register_input()
Dvarray.c171 const GLbitfield array_bit = VERT_BIT(attribIndex); in _mesa_vertex_attrib_binding()
670 if (vao->Enabled & VERT_BIT(attrib)) in _mesa_update_array_format()
933 if (vao->Enabled & VERT_BIT(attrib)) { in update_array()
Ddraw.c1106 if (vao->Enabled & VERT_BIT(attrib)) { in check_array_data()
Ddlist.c6128 if (VERT_BIT(attr) & VERT_BIT_GENERIC_ALL) { in save_Attr32bit()
/third_party/mesa3d/src/compiler/
Dshader_enums.h261 #define VERT_BIT(i) BITFIELD_BIT(i) macro
266 #define VERT_BIT_TEX(i) VERT_BIT(VERT_ATTRIB_TEX(i))
270 #define VERT_BIT_GENERIC(i) VERT_BIT(VERT_ATTRIB_GENERIC(i))
274 #define VERT_BIT_MAT(i) VERT_BIT(VERT_ATTRIB_MAT(i))
/third_party/mesa3d/src/mesa/vbo/
Dvbo_context.c80 if (VERT_BIT(attr) & VERT_BIT_GENERIC_ALL) in init_legacy_currval()
Dvbo_private.h259 if (vao->Enabled & VERT_BIT(attr)) { in _vbo_set_attrib_format()
/third_party/mesa3d/docs/relnotes/
D21.2.0.rst3511 - shader_enums: change VERT_BIT back to the 32-bit shift