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Searched refs:VERT_BIT_ALL (Results 1 – 8 of 8) sorted by relevance

/third_party/mesa3d/src/mesa/vbo/
Dvbo_private.h218 return VERT_BIT_ALL; in _vbo_get_vao_filter()
237 return ((GLbitfield)enabled) & VERT_BIT_ALL; in _vbo_get_vao_enabled_from_vbo()
Dvbo_save_draw.c108 copy_vao(ctx, node->cold->VAO[VP_MODE_SHADER], ~VERT_BIT_POS & VERT_BIT_ALL, in playback_copy_to_current()
Dvbo_exec_draw.c114 _mesa_disable_vertex_array_attribs(ctx, vao, VERT_BIT_ALL & ~vao_enabled); in vbo_exec_bind_arrays()
/third_party/mesa3d/src/mesa/main/
Darrayobj.h221 return ~ctx->Array._DrawVAOEnabledAttribs & VERT_BIT_ALL; in _mesa_draw_current_bits()
Dstate.c574 ctx->VertexProgram._VPModeInputFilter = VERT_BIT_ALL; in set_vertex_processing_mode()
Dcontext.c740 ctx->VertexProgram._VaryingInputs = VERT_BIT_ALL; in init_attrib_groups()
Dvarray.c1903 assert((attrib_bits & ~VERT_BIT_ALL) == 0); in _mesa_enable_vertex_array_attribs()
2005 assert((attrib_bits & ~VERT_BIT_ALL) == 0); in _mesa_disable_vertex_array_attribs()
/third_party/mesa3d/src/compiler/
Dshader_enums.h262 #define VERT_BIT_ALL BITFIELD_RANGE(0, VERT_ATTRIB_MAX) macro