Searched refs:VIRGL_OBJ_SHADER_SO_OUTPUT_DST_OFFSET (Results 1 – 2 of 2) sorted by relevance
261 #define VIRGL_OBJ_SHADER_SO_OUTPUT_DST_OFFSET(x) (((x) & 0xffff) << 16) macro
517 VIRGL_OBJ_SHADER_SO_OUTPUT_DST_OFFSET(so_info->output[i].dst_offset); in virgl_emit_shader_streamout()