Searched refs:VarSpec (Results 1 – 3 of 3) sorted by relevance
/third_party/vk-gl-cts/modules/glshared/ |
D | glsLongStressTestUtil.cpp | 128 context.attributes.push_back(gls::VarSpec("a_position", Vec3(-0.1f), Vec3(0.1f))); in generateBufferContext() 131 …context.attributes.push_back(gls::VarSpec("a_in" + de::toString(i), Vec4(0.0f), Vec4(1.0f / (float… in generateBufferContext() 163 …context.attributes.push_back(gls::VarSpec("a_position", Vec3(-positionFactor), Vec3(position… in generateTextureContext() 164 context.attributes.push_back(gls::VarSpec("a_texCoord", Vec2(0.0f), Vec2(1.0f))); in generateTextureContext() 166 context.uniforms.push_back(gls::VarSpec("u_sampler", 0)); in generateTextureContext() 167 …context.uniforms.push_back(gls::VarSpec("u_posTrans", translationMat<4>(positionFactor-1.0f), tr… in generateTextureContext() 232 context.attributes.push_back(gls::VarSpec("a_position", Vec3(-0.1f), Vec3(0.1f))); in generateBufferAndTextureContext() 236 …context.attributes.push_back(gls::VarSpec("a_texCoord" + de::toString(i), Vec2(0.0f), Vec2(1.0f))); in generateBufferAndTextureContext() 237 context.uniforms.push_back(gls::VarSpec("u_sampler" + de::toString(i), i)); in generateBufferAndTextureContext() 384 context.attributes.push_back(gls::VarSpec("a_position${NS}", Vec4(-1.0f), Vec4(1.0f))); in generateFragmentPointLightContext() [all …]
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D | glsLongStressCase.hpp | 56 struct VarSpec struct 70 …VarSpec (const std::string& name_, const T& minValue_, const T& maxValue_) : name(name_) { set(min… in VarSpec() function 73 VarSpec (const std::string& name_, const T& value) : name(name_) { set(value, value); } in VarSpec() argument 196 std::vector<VarSpec> attributes; 197 std::vector<VarSpec> uniforms;
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D | glsLongStressCase.cpp | 689 …void setRandomUniforms (const vector<VarSpec>& uniforms, const string& shaderNameManglingSuffi… 690 …void setAttribute (const Buffer& attrBuf, int attrBufOffset, const VarSpec& attrSpec, const s… 691 …void setAttributeClientMem (const void* attrData, const VarSpec& attrSpec, const string& shader… 692 …void disableAttributeArray (const VarSpec& attrSpec, const string& shaderNameManglingSuffix) co… 763 void Program::setRandomUniforms (const vector<VarSpec>& uniforms, const string& shaderNameManglingS… in setRandomUniforms() 769 const VarSpec& spec = uniforms[unifNdx]; in setRandomUniforms() 848 void Program::setAttribute (const Buffer& attrBuf, const int attrBufOffset, const VarSpec& attrSpec… in setAttribute() 861 void Program::setAttributeClientMem (const void* const attrData, const VarSpec& attrSpec, const str… in setAttributeClientMem() 874 void Program::disableAttributeArray (const VarSpec& attrSpec, const string& shaderNameManglingSuffi… in disableAttributeArray() 991 …omAttribData (vector<deUint8>& attrDataBuf, int& dataSizeBytesDst, const VarSpec& attrSpec, const … in generateRandomAttribData() [all …]
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