/third_party/skia/third_party/externals/tint/src/transform/ |
D | vertex_pulling_test.cc | 91 {{15, VertexStepMode::kVertex, {{VertexFormat::kFloat32, 0, 0}}}}}; in TEST_F() 160 {{4, VertexStepMode::kVertex, {{VertexFormat::kFloat32, 0, 0}}}}}; in TEST_F() 199 {{4, VertexStepMode::kInstance, {{VertexFormat::kFloat32, 0, 0}}}}}; in TEST_F() 238 {{4, VertexStepMode::kVertex, {{VertexFormat::kFloat32, 0, 0}}}}}; in TEST_F() 287 {{4, VertexStepMode::kVertex, {{VertexFormat::kFloat32, 0, 0}}}}}; in TEST_F() 339 {{VertexFormat::kFloat32, 0, 0}}, in TEST_F() 344 {{VertexFormat::kFloat32, 0, 1}}, in TEST_F() 419 {{VertexFormat::kFloat32, 0, 0}}, in TEST_F() 424 {{VertexFormat::kFloat32, 0, 1}}, in TEST_F() 496 {{VertexFormat::kFloat32, 0, 0}}, in TEST_F() [all …]
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D | vertex_pulling.cc | 68 std::ostream& operator<<(std::ostream& out, VertexFormat format) { in operator <<() 70 case VertexFormat::kUint8x2: in operator <<() 72 case VertexFormat::kUint8x4: in operator <<() 74 case VertexFormat::kSint8x2: in operator <<() 76 case VertexFormat::kSint8x4: in operator <<() 78 case VertexFormat::kUnorm8x2: in operator <<() 80 case VertexFormat::kUnorm8x4: in operator <<() 82 case VertexFormat::kSnorm8x2: in operator <<() 84 case VertexFormat::kSnorm8x4: in operator <<() 86 case VertexFormat::kUint16x2: in operator <<() [all …]
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D | vertex_pulling.h | 29 enum class VertexFormat { enum 71 VertexFormat format;
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/third_party/skia/third_party/externals/dawn/src/tests/end2end/ |
D | VertexFormatTests.cpp | 60 bool IsNormalizedFormat(wgpu::VertexFormat format) { in IsNormalizedFormat() 62 case wgpu::VertexFormat::Unorm8x2: in IsNormalizedFormat() 63 case wgpu::VertexFormat::Unorm8x4: in IsNormalizedFormat() 64 case wgpu::VertexFormat::Snorm8x2: in IsNormalizedFormat() 65 case wgpu::VertexFormat::Snorm8x4: in IsNormalizedFormat() 66 case wgpu::VertexFormat::Unorm16x2: in IsNormalizedFormat() 67 case wgpu::VertexFormat::Unorm16x4: in IsNormalizedFormat() 68 case wgpu::VertexFormat::Snorm16x2: in IsNormalizedFormat() 69 case wgpu::VertexFormat::Snorm16x4: in IsNormalizedFormat() 76 bool IsUnsignedFormat(wgpu::VertexFormat format) { in IsUnsignedFormat() [all …]
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D | VertexStateTests.cpp | 22 using wgpu::VertexFormat; 46 bool ShouldComponentBeDefault(VertexFormat format, int component) { in ShouldComponentBeDefault() 49 case VertexFormat::Float32x4: in ShouldComponentBeDefault() 50 case VertexFormat::Unorm8x4: in ShouldComponentBeDefault() 52 case VertexFormat::Float32x3: in ShouldComponentBeDefault() 54 case VertexFormat::Float32x2: in ShouldComponentBeDefault() 55 case VertexFormat::Unorm8x2: in ShouldComponentBeDefault() 57 case VertexFormat::Float32: in ShouldComponentBeDefault() 66 VertexFormat format; 160 VertexFormat format; [all …]
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D | ShaderTests.cpp | 178 rpDesc.cAttributes[0].format = wgpu::VertexFormat::Float32x3; in TEST_P() 180 rpDesc.cAttributes[1].format = wgpu::VertexFormat::Float32x4; in TEST_P() 226 rpDesc.cAttributes[0].format = wgpu::VertexFormat::Float32x3; in TEST_P() 228 rpDesc.cAttributes[1].format = wgpu::VertexFormat::Float32x4; in TEST_P() 273 rpDesc.cAttributes[0].format = wgpu::VertexFormat::Float32x3; in TEST_P() 275 rpDesc.cAttributes[1].format = wgpu::VertexFormat::Float32x4; in TEST_P() 315 rpDesc.cAttributes[0].format = wgpu::VertexFormat::Float32x3; in TEST_P() 317 rpDesc.cAttributes[1].format = wgpu::VertexFormat::Float32x4; in TEST_P() 361 rpDesc.cAttributes[0].format = wgpu::VertexFormat::Uint8x2; in TEST_P() 386 descriptor.cAttributes[0].format = wgpu::VertexFormat::Float32x4; in TEST_P()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | formatutils11.cpp | 201 constexpr VertexFormat::VertexFormat() in VertexFormat() function in rx::d3d11::VertexFormat 205 constexpr VertexFormat::VertexFormat(VertexConversionType conversionTypeIn, in VertexFormat() function in rx::d3d11::VertexFormat 211 const VertexFormat *GetVertexFormatInfo_FL_9_3(angle::FormatID vertexFormatID) in GetVertexFormatInfo_FL_9_3() 222 static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16_SINT, in GetVertexFormatInfo_FL_9_3() 228 static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16_SINT, in GetVertexFormatInfo_FL_9_3() 234 static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16B16A16_SINT, in GetVertexFormatInfo_FL_9_3() 240 static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16B16A16_SINT, in GetVertexFormatInfo_FL_9_3() 248 static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16_SNORM, in GetVertexFormatInfo_FL_9_3() 254 static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16_SNORM, in GetVertexFormatInfo_FL_9_3() 260 static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SNORM, in GetVertexFormatInfo_FL_9_3() [all …]
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D | formatutils11.h | 46 struct VertexFormat : private angle::NonCopyable struct 48 constexpr VertexFormat(); 49 constexpr VertexFormat(VertexConversionType conversionType, 58 const VertexFormat &GetVertexFormatInfo(angle::FormatID vertexFormatID, argument
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/third_party/skia/third_party/externals/dawn/src/dawn_native/ |
D | VertexFormat.cpp | 25 {wgpu::VertexFormat::Undefined, 0, 0, 0, VertexFormatBaseType::Float}, 27 {wgpu::VertexFormat::Uint8x2, 2, 2, 1, VertexFormatBaseType::Uint}, 28 {wgpu::VertexFormat::Uint8x4, 4, 4, 1, VertexFormatBaseType::Uint}, 29 {wgpu::VertexFormat::Sint8x2, 2, 2, 1, VertexFormatBaseType::Sint}, 30 {wgpu::VertexFormat::Sint8x4, 4, 4, 1, VertexFormatBaseType::Sint}, 31 {wgpu::VertexFormat::Unorm8x2, 2, 2, 1, VertexFormatBaseType::Float}, 32 {wgpu::VertexFormat::Unorm8x4, 4, 4, 1, VertexFormatBaseType::Float}, 33 {wgpu::VertexFormat::Snorm8x2, 2, 2, 1, VertexFormatBaseType::Float}, 34 {wgpu::VertexFormat::Snorm8x4, 4, 4, 1, VertexFormatBaseType::Float}, 36 {wgpu::VertexFormat::Uint16x2, 4, 2, 2, VertexFormatBaseType::Uint}, [all …]
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D | ShaderModule.cpp | 38 tint::transform::VertexFormat ToTintVertexFormat(wgpu::VertexFormat format) { in ToTintVertexFormat() 40 case wgpu::VertexFormat::Uint8x2: in ToTintVertexFormat() 41 return tint::transform::VertexFormat::kUint8x2; in ToTintVertexFormat() 42 case wgpu::VertexFormat::Uint8x4: in ToTintVertexFormat() 43 return tint::transform::VertexFormat::kUint8x4; in ToTintVertexFormat() 44 case wgpu::VertexFormat::Sint8x2: in ToTintVertexFormat() 45 return tint::transform::VertexFormat::kSint8x2; in ToTintVertexFormat() 46 case wgpu::VertexFormat::Sint8x4: in ToTintVertexFormat() 47 return tint::transform::VertexFormat::kSint8x4; in ToTintVertexFormat() 48 case wgpu::VertexFormat::Unorm8x2: in ToTintVertexFormat() [all …]
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D | VertexFormat.h | 29 wgpu::VertexFormat format; 36 const VertexFormatInfo& GetVertexFormatInfo(wgpu::VertexFormat format);
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/third_party/skia/third_party/externals/dawn/src/utils/ |
D | TestUtils.cpp | 138 uint32_t VertexFormatSize(wgpu::VertexFormat format) { in VertexFormatSize() 140 case wgpu::VertexFormat::Uint8x2: in VertexFormatSize() 141 case wgpu::VertexFormat::Sint8x2: in VertexFormatSize() 142 case wgpu::VertexFormat::Unorm8x2: in VertexFormatSize() 143 case wgpu::VertexFormat::Snorm8x2: in VertexFormatSize() 145 case wgpu::VertexFormat::Uint8x4: in VertexFormatSize() 146 case wgpu::VertexFormat::Sint8x4: in VertexFormatSize() 147 case wgpu::VertexFormat::Unorm8x4: in VertexFormatSize() 148 case wgpu::VertexFormat::Snorm8x4: in VertexFormatSize() 149 case wgpu::VertexFormat::Uint16x2: in VertexFormatSize() [all …]
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/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/ |
D | VertexStateValidationTests.cpp | 286 state.cAttributes[0].offset = kMaxVertexBufferArrayStride - sizeof(wgpu::VertexFormat::Float32); in TEST_F() 302 state.cAttributes[0].format = wgpu::VertexFormat::Float32; in TEST_F() 308 state.cAttributes[0].format = wgpu::VertexFormat::Snorm16x2; in TEST_F() 314 state.cAttributes[0].format = wgpu::VertexFormat::Unorm8x2; in TEST_F() 321 state.cAttributes[0].format = wgpu::VertexFormat::Snorm16x4; in TEST_F() 325 state.cAttributes[0].format = wgpu::VertexFormat::Uint32x3; in TEST_F() 329 state.cAttributes[0].format = wgpu::VertexFormat::Sint32x4; in TEST_F() 349 state.cAttributes[0].format = wgpu::VertexFormat::Float32x4; in TEST_F() 355 auto DoTest = [&](wgpu::VertexFormat format, std::string shaderType, bool success) { in TEST_F() 371 DoTest(wgpu::VertexFormat::Float32, "f32", true); in TEST_F() [all …]
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D | DrawVertexAndIndexBufferOOBValidationTests.cpp | 70 wgpu::VertexFormat format; 174 {bufferStride, wgpu::VertexStepMode::Vertex, {{0, wgpu::VertexFormat::Float32x4}}}, in CreateBasicRenderPipeline() 189 {bufferStride1, wgpu::VertexStepMode::Vertex, {{0, wgpu::VertexFormat::Float32x4}}}, in CreateBasicRenderPipelineWithInstance() 192 {{3, wgpu::VertexFormat::Float32x2}}}, in CreateBasicRenderPipelineWithInstance() 205 {{0, wgpu::VertexFormat::Float32x4, 0}, {1, wgpu::VertexFormat::Float32x2, 20}}}, in CreateBasicRenderPipelineWithZeroArrayStride() 209 {{3, wgpu::VertexFormat::Float32x4, 4}, {7, wgpu::VertexFormat::Float32x3, 0}}}, in CreateBasicRenderPipelineWithZeroArrayStride()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/ |
D | RenderPipelineD3D12.cpp | 33 DXGI_FORMAT VertexFormatType(wgpu::VertexFormat format) { in VertexFormatType() 35 case wgpu::VertexFormat::Uint8x2: in VertexFormatType() 37 case wgpu::VertexFormat::Uint8x4: in VertexFormatType() 39 case wgpu::VertexFormat::Sint8x2: in VertexFormatType() 41 case wgpu::VertexFormat::Sint8x4: in VertexFormatType() 43 case wgpu::VertexFormat::Unorm8x2: in VertexFormatType() 45 case wgpu::VertexFormat::Unorm8x4: in VertexFormatType() 47 case wgpu::VertexFormat::Snorm8x2: in VertexFormatType() 49 case wgpu::VertexFormat::Snorm8x4: in VertexFormatType() 51 case wgpu::VertexFormat::Uint16x2: in VertexFormatType() [all …]
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/third_party/skia/third_party/externals/dawn/src/dawn_native/vulkan/ |
D | RenderPipelineVk.cpp | 41 VkFormat VulkanVertexFormat(wgpu::VertexFormat format) { in VulkanVertexFormat() 43 case wgpu::VertexFormat::Uint8x2: in VulkanVertexFormat() 45 case wgpu::VertexFormat::Uint8x4: in VulkanVertexFormat() 47 case wgpu::VertexFormat::Sint8x2: in VulkanVertexFormat() 49 case wgpu::VertexFormat::Sint8x4: in VulkanVertexFormat() 51 case wgpu::VertexFormat::Unorm8x2: in VulkanVertexFormat() 53 case wgpu::VertexFormat::Unorm8x4: in VulkanVertexFormat() 55 case wgpu::VertexFormat::Snorm8x2: in VulkanVertexFormat() 57 case wgpu::VertexFormat::Snorm8x4: in VulkanVertexFormat() 59 case wgpu::VertexFormat::Uint16x2: in VulkanVertexFormat() [all …]
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/third_party/skia/third_party/externals/dawn/src/dawn_native/metal/ |
D | RenderPipelineMTL.mm | 18 #include "dawn_native/VertexFormat.h" 28 MTLVertexFormat VertexFormatType(wgpu::VertexFormat format) { 30 case wgpu::VertexFormat::Uint8x2: 32 case wgpu::VertexFormat::Uint8x4: 34 case wgpu::VertexFormat::Sint8x2: 36 case wgpu::VertexFormat::Sint8x4: 38 case wgpu::VertexFormat::Unorm8x2: 40 case wgpu::VertexFormat::Unorm8x4: 42 case wgpu::VertexFormat::Snorm8x2: 44 case wgpu::VertexFormat::Snorm8x4: [all …]
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/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/ |
D | CommandBufferGL.cpp | 53 GLenum VertexFormatType(wgpu::VertexFormat format) { in VertexFormatType() 55 case wgpu::VertexFormat::Uint8x2: in VertexFormatType() 56 case wgpu::VertexFormat::Uint8x4: in VertexFormatType() 57 case wgpu::VertexFormat::Unorm8x2: in VertexFormatType() 58 case wgpu::VertexFormat::Unorm8x4: in VertexFormatType() 60 case wgpu::VertexFormat::Sint8x2: in VertexFormatType() 61 case wgpu::VertexFormat::Sint8x4: in VertexFormatType() 62 case wgpu::VertexFormat::Snorm8x2: in VertexFormatType() 63 case wgpu::VertexFormat::Snorm8x4: in VertexFormatType() 65 case wgpu::VertexFormat::Uint16x2: in VertexFormatType() [all …]
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | formatutils.cpp | 2285 const VertexFormat &GetVertexFormatFromID(angle::FormatID vertexFormatID) in GetVertexFormatFromID() 2291 static const VertexFormat format(GL_BYTE, GL_FALSE, 1, false); in GetVertexFormatFromID() 2296 static const VertexFormat format(GL_BYTE, GL_TRUE, 1, false); in GetVertexFormatFromID() 2301 static const VertexFormat format(GL_BYTE, GL_FALSE, 2, false); in GetVertexFormatFromID() 2306 static const VertexFormat format(GL_BYTE, GL_TRUE, 2, false); in GetVertexFormatFromID() 2311 static const VertexFormat format(GL_BYTE, GL_FALSE, 3, false); in GetVertexFormatFromID() 2316 static const VertexFormat format(GL_BYTE, GL_TRUE, 3, false); in GetVertexFormatFromID() 2321 static const VertexFormat format(GL_BYTE, GL_FALSE, 4, false); in GetVertexFormatFromID() 2326 static const VertexFormat format(GL_BYTE, GL_TRUE, 4, false); in GetVertexFormatFromID() 2331 static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 1, false); in GetVertexFormatFromID() [all …]
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/ |
D | VertexArrayMtl.h | 105 const mtl::VertexFormat &vertexFormat); 111 const mtl::VertexFormat &convertedFormat, 119 const mtl::VertexFormat &convertedFormat, 143 gl::AttribArray<const mtl::VertexFormat *> mCurrentArrayBufferFormats; 145 const mtl::VertexFormat &mDefaultFloatVertexFormat; 146 const mtl::VertexFormat &mDefaultIntVertexFormat; 147 const mtl::VertexFormat &mDefaultUIntVertexFormat;
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D | mtl_format_utils.h | 110 struct VertexFormat : public FormatBase struct 112 VertexFormat() = default; 148 const VertexFormat &getVertexFormat(angle::FormatID angleFormatId, bool tightlyPacked) const; argument 204 std::array<VertexFormat, angle::kNumANGLEFormats> mVertexFormatTables[2];
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/third_party/skia/third_party/externals/dawn/src/dawn_node/binding/ |
D | Converter.cpp | 736 bool Converter::Convert(wgpu::VertexFormat& out, const interop::GPUVertexFormat& in) { in Convert() 737 out = wgpu::VertexFormat::Undefined; in Convert() 740 out = wgpu::VertexFormat::Uint8x2; in Convert() 743 out = wgpu::VertexFormat::Uint8x4; in Convert() 746 out = wgpu::VertexFormat::Sint8x2; in Convert() 749 out = wgpu::VertexFormat::Sint8x4; in Convert() 752 out = wgpu::VertexFormat::Unorm8x2; in Convert() 755 out = wgpu::VertexFormat::Unorm8x4; in Convert() 758 out = wgpu::VertexFormat::Snorm8x2; in Convert() 761 out = wgpu::VertexFormat::Snorm8x4; in Convert() [all …]
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
D | formatutils9.h | 32 struct VertexFormat struct 34 VertexFormat(); 42 const VertexFormat &GetVertexFormatInfo(DWORD supportedDeclTypes, angle::FormatID vertexFormatID); argument
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D | formatutils9.cpp | 231 VertexFormat preferredConversion; 232 VertexFormat fallbackConversion; 570 VertexFormat::VertexFormat() in VertexFormat() function in rx::d3d9::VertexFormat 579 VertexFormat CreateVertexFormatInfo(bool identity, in CreateVertexFormatInfo() 584 VertexFormat formatInfo; in CreateVertexFormatInfo() 654 const VertexFormat &GetVertexFormatInfo(DWORD supportedDeclTypes, angle::FormatID vertexFormatID) in GetVertexFormatInfo() 657 static VertexFormat formatConverters[NUM_GL_VERTEX_ATTRIB_TYPES][2][4]; in GetVertexFormatInfo() 687 const gl::VertexFormat &vertexFormat = gl::GetVertexFormatFromID(vertexFormatID); in GetVertexFormatInfo()
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/third_party/skia/src/gpu/dawn/ |
D | GrDawnProgramBuilder.cpp | 151 static wgpu::VertexFormat to_dawn_vertex_format(GrVertexAttribType type) { in to_dawn_vertex_format() 155 return wgpu::VertexFormat::Float32; in to_dawn_vertex_format() 158 return wgpu::VertexFormat::Float32x2; in to_dawn_vertex_format() 160 return wgpu::VertexFormat::Float32x3; in to_dawn_vertex_format() 163 return wgpu::VertexFormat::Float32x4; in to_dawn_vertex_format() 165 return wgpu::VertexFormat::Uint16x2; in to_dawn_vertex_format() 167 return wgpu::VertexFormat::Sint32; in to_dawn_vertex_format() 169 return wgpu::VertexFormat::Unorm8x4; in to_dawn_vertex_format() 172 return wgpu::VertexFormat::Float32x4; in to_dawn_vertex_format()
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