Searched refs:VulkanImageFormat (Results 1 – 4 of 4) sorted by relevance
/third_party/skia/third_party/externals/dawn/src/dawn_native/vulkan/ |
D | RenderPassCache.cpp | 133 attachmentDesc.format = VulkanImageFormat(mDevice, query.colorFormats[i]); in CreateRenderPassForQuery() 156 attachmentDesc.format = VulkanImageFormat(mDevice, query.depthStencilFormat); in CreateRenderPassForQuery() 181 attachmentDesc.format = VulkanImageFormat(mDevice, query.colorFormats[i]); in CreateRenderPassForQuery()
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D | TextureVk.h | 32 VkFormat VulkanImageFormat(const Device* device, wgpu::TextureFormat format);
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D | TextureVk.cpp | 219 VkFormat VulkanImageFormat(const Device* device, wgpu::TextureFormat format) { in VulkanImageFormat() function 645 createInfo.format = VulkanImageFormat(device, GetFormat().format); in InitializeAsInternalTexture() 694 VkFormat format = VulkanImageFormat(ToBackend(GetDevice()), GetFormat().format); in InitializeFromExternal() 1317 createInfo.format = VulkanImageFormat(device, descriptor->format); in Initialize()
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D | DeviceVk.cpp | 738 VulkanImageFormat(this, textureDescriptor->format), VK_IMAGE_TYPE_2D, in ImportExternalImage()
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