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Searched refs:VulkanImageFormat (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/dawn_native/vulkan/
DRenderPassCache.cpp133 attachmentDesc.format = VulkanImageFormat(mDevice, query.colorFormats[i]); in CreateRenderPassForQuery()
156 attachmentDesc.format = VulkanImageFormat(mDevice, query.depthStencilFormat); in CreateRenderPassForQuery()
181 attachmentDesc.format = VulkanImageFormat(mDevice, query.colorFormats[i]); in CreateRenderPassForQuery()
DTextureVk.h32 VkFormat VulkanImageFormat(const Device* device, wgpu::TextureFormat format);
DTextureVk.cpp219 VkFormat VulkanImageFormat(const Device* device, wgpu::TextureFormat format) { in VulkanImageFormat() function
645 createInfo.format = VulkanImageFormat(device, GetFormat().format); in InitializeAsInternalTexture()
694 VkFormat format = VulkanImageFormat(ToBackend(GetDevice()), GetFormat().format); in InitializeFromExternal()
1317 createInfo.format = VulkanImageFormat(device, descriptor->format); in Initialize()
DDeviceVk.cpp738 VulkanImageFormat(this, textureDescriptor->format), VK_IMAGE_TYPE_2D, in ImportExternalImage()