Searched refs:WINDING_CW (Results 1 – 9 of 9) sorted by relevance
725 WINDING_CW enumerator746 return WINDING_CW; in winding()764 if (winding0 == WINDING_CW && in setup_rect_cw()765 winding1 == WINDING_CW) { in setup_rect_cw()767 } else if (winding0 == WINDING_CW) { in setup_rect_cw()770 } else if (winding1 == WINDING_CW) { in setup_rect_cw()842 } else if (winding0 == WINDING_CW) { in setup_rect_both()
132 WINDING_CW, enumerator260 case WINDING_CW: return "cw"; in getWindingShaderName()
72 case WINDING_CW: return VK_FRONT_FACE_CLOCKWISE; in mapFrontFace()473 { WINDING_CW, *pipelineClockwise }, in iterate()
79 winding == WINDING_CW ? WINDING_USAGE_CW : WINDING_USAGE_LAST; in getWindingUsage()93 cases.push_back(WINDING_CW); in getWindingCases()97 cases.push_back(WINDING_CW); in getWindingCases()
51 WINDING_CW, //!< Clockwise winding enumerator
433 WINDING_CW, enumerator469 case WINDING_CW: return "cw"; in getWindingShaderName()2875 …log << TestLog::Message << "Setting glFrontFace(" << (frontFaceWinding == WINDING_CW ? "GL_CW" : "… in iterate()2877 gl.frontFace(frontFaceWinding == WINDING_CW ? GL_CW : GL_CCW); in iterate()3696 case WINDINGUSAGE_CW: windings.push_back(WINDING_CW); break; in init()3698 windings.push_back(WINDING_CW); break; in init()3923 : winding == WINDING_CW ? WINDINGUSAGE_CW in InvariantPrimitiveSetCase()