Searched refs:XINPUT_GAMEPAD_A (Results 1 – 3 of 3) sorted by relevance
42 #define XINPUT_GAMEPAD_A 0x1000 macro
285 MAP_BUTTON(ImGuiNavInput_Activate, XINPUT_GAMEPAD_A); // Cross / A in ImGui_ImplWin32_UpdateGamepads()
578 XINPUT_GAMEPAD_A, in pollJoystickState()