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Searched refs:XINPUT_GAMEPAD_A (Results 1 – 3 of 3) sorted by relevance

/third_party/glfw/deps/mingw/
Dxinput.h42 #define XINPUT_GAMEPAD_A 0x1000 macro
/third_party/skia/third_party/externals/imgui/backends/
Dimgui_impl_win32.cpp285 MAP_BUTTON(ImGuiNavInput_Activate, XINPUT_GAMEPAD_A); // Cross / A in ImGui_ImplWin32_UpdateGamepads()
/third_party/glfw/src/
Dwin32_joystick.c578 XINPUT_GAMEPAD_A, in pollJoystickState()