Searched refs:ZFailFunc (Results 1 – 7 of 7) sorted by relevance
306 if (ctx->Stencil.ZFailFunc[face] == zfail && in stencil_op()312 ctx->Stencil.ZFailFunc[face] = zfail; in stencil_op()318 if (ctx->Stencil.ZFailFunc[0] == zfail && in stencil_op()319 ctx->Stencil.ZFailFunc[1] == zfail && in stencil_op()327 ctx->Stencil.ZFailFunc[0] = ctx->Stencil.ZFailFunc[1] = zfail; in stencil_op()398 if (ctx->Stencil.ZFailFunc[0] != zfail || in stencil_op_separate()403 ctx->Stencil.ZFailFunc[0] = zfail; in stencil_op_separate()411 if (ctx->Stencil.ZFailFunc[1] != zfail || in stencil_op_separate()416 ctx->Stencil.ZFailFunc[1] = zfail; in stencil_op_separate()584 ctx->Stencil.ZFailFunc[0] = GL_KEEP; in _mesa_init_stencil()[all …]
73 ctx->Stencil.ZFailFunc[0] != ctx->Stencil.ZFailFunc[face] || in _mesa_stencil_is_two_sided()
1020 attr->Stencil.ZFailFunc[0], in _mesa_PopAttrib()1029 attr->Stencil.ZFailFunc[1], in _mesa_PopAttrib()
732 GLenum16 ZFailFunc[3]; /**< Depth buffer fail function */ member
904 v->value_enum16 = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]; in find_custom_value()
104 dsa->stencil[0].zfail_op = gl_stencil_op_to_pipe(ctx->Stencil.ZFailFunc[0]); in st_update_depth_stencil_alpha()115 dsa->stencil[1].zfail_op = gl_stencil_op_to_pipe(ctx->Stencil.ZFailFunc[back]); in st_update_depth_stencil_alpha()
1544 ctx->Stencil.ZFailFunc[0] == GL_KEEP)) && in blit_copy_pixels()