/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/comp/ |
D | outer-product.comp | 3 RWByteAddressBuffer _21 : register(u0); 9 _21.Store2(0, asuint(_32[0])); 10 _21.Store2(8, asuint(_32[1])); 12 _21.Store3(16, asuint(_41[0])); 13 _21.Store3(32, asuint(_41[1])); 15 _21.Store4(48, asuint(_50[0])); 16 _21.Store4(64, asuint(_50[1])); 18 _21.Store2(80, asuint(_58[0])); 19 _21.Store2(88, asuint(_58[1])); 20 _21.Store2(96, asuint(_58[2])); [all …]
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/comp/ |
D | outer-product.comp | 3 RWByteAddressBuffer _21 : register(u0); 9 _21.Store2(0, asuint(_32[0])); 10 _21.Store2(8, asuint(_32[1])); 12 _21.Store3(16, asuint(_41[0])); 13 _21.Store3(32, asuint(_41[1])); 15 _21.Store4(48, asuint(_50[0])); 16 _21.Store4(64, asuint(_50[1])); 18 _21.Store2(80, asuint(_58[0])); 19 _21.Store2(88, asuint(_58[1])); 20 _21.Store2(96, asuint(_58[2])); [all …]
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/comp/ |
D | outer-product.comp | 15 } _21; 26 _21.m22 = outerProduct(_26.v2, _26.v2); 27 _21.m23 = outerProduct(_26.v3, _26.v2); 28 _21.m24 = outerProduct(_26.v4, _26.v2); 29 _21.m32 = outerProduct(_26.v2, _26.v3); 30 _21.m33 = outerProduct(_26.v3, _26.v3); 31 _21.m34 = outerProduct(_26.v4, _26.v3); 32 _21.m42 = outerProduct(_26.v2, _26.v4); 33 _21.m43 = outerProduct(_26.v3, _26.v4); 34 _21.m44 = outerProduct(_26.v4, _26.v4);
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D | read-write-only.comp | 20 } _21; 24 _10.data4 = _15.data0 + _21.data2; 25 _10.data5 = _15.data1 + _21.data3;
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders/comp/ |
D | outer-product.comp | 15 } _21; 26 _21.m22 = outerProduct(_26.v2, _26.v2); 27 _21.m23 = outerProduct(_26.v3, _26.v2); 28 _21.m24 = outerProduct(_26.v4, _26.v2); 29 _21.m32 = outerProduct(_26.v2, _26.v3); 30 _21.m33 = outerProduct(_26.v3, _26.v3); 31 _21.m34 = outerProduct(_26.v4, _26.v3); 32 _21.m42 = outerProduct(_26.v2, _26.v4); 33 _21.m43 = outerProduct(_26.v3, _26.v4); 34 _21.m44 = outerProduct(_26.v4, _26.v4);
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D | read-write-only.comp | 20 } _21; 24 _10.data4 = _15.data0 + _21.data2; 25 _10.data5 = _15.data1 + _21.data3;
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/vert/ |
D | sign-int-types.vert | 46 vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _21 [[buffer(0)]]) 49 out.gl_Position = _21.uMVP * in.aVertex; 50 out.vFloatVec4 = sign(_21.uFloatVec4); 51 out.vFloatVec3 = sign(_21.uFloatVec3); 52 out.vFloatVec2 = sign(_21.uFloatVec2); 53 out.vFloat = sign(_21.uFloat); 54 out.vIntVec4 = sign(_21.uIntVec4); 55 out.vIntVec3 = sign(_21.uIntVec3); 56 out.vIntVec2 = sign(_21.uIntVec2); 57 out.vInt = sign(_21.uInt);
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D | copy.flatten.vert | 38 vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _21 [[buffer(0)]]) 41 out.gl_Position = _21.uMVP * in.aVertex; 46 light.Position = float3(_21.lights[i].Position); 47 light.Radius = _21.lights[i].Radius; 48 light.Color = _21.lights[i].Color; 50 …out.vColor += ((_21.lights[i].Color * fast::clamp(1.0 - (length(L) / light.Radius), 0.0, 1.0)) * d…
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D | dynamic.flatten.vert | 31 vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _21 [[buffer(0)]]) 34 out.gl_Position = _21.uMVP * in.aVertex; 38 float3 L = in.aVertex.xyz - float3(_21.lights[i].Position); 39 …out.vColor += ((_21.lights[i].Color * fast::clamp(1.0 - (length(L) / _21.lights[i].Radius), 0.0, 1…
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/vert/ |
D | sign-int-types.vert | 46 vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _21 [[buffer(0)]]) 49 out.gl_Position = _21.uMVP * in.aVertex; 50 out.vFloatVec4 = sign(_21.uFloatVec4); 51 out.vFloatVec3 = sign(_21.uFloatVec3); 52 out.vFloatVec2 = sign(_21.uFloatVec2); 53 out.vFloat = sign(_21.uFloat); 54 out.vIntVec4 = sign(_21.uIntVec4); 55 out.vIntVec3 = sign(_21.uIntVec3); 56 out.vIntVec2 = sign(_21.uIntVec2); 57 out.vInt = sign(_21.uInt);
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D | copy.flatten.vert | 31 vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _21 [[buffer(0)]]) 34 out.gl_Position = _21.uMVP * in.aVertex; 38 float3 _68 = in.aVertex.xyz - float3(_21.lights[_96].Position); 39 …out.vColor += ((_21.lights[_96].Color * fast::clamp(1.0 - (length(_68) / _21.lights[_96].Radius), …
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D | dynamic.flatten.vert | 31 vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _21 [[buffer(0)]]) 34 out.gl_Position = _21.uMVP * in.aVertex; 38 float3 _54 = in.aVertex.xyz - float3(_21.lights[_82].Position); 39 …out.vColor += ((_21.lights[_82].Color * fast::clamp(1.0 - (length(_54) / _21.lights[_82].Radius), …
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/comp/ |
D | outer-product.comp | 28 kernel void main0(device SSBO& _21 [[buffer(0)]], const device ReadSSBO& _26 [[buffer(1)]]) 30 _21.m22 = float2x2(_26.v2 * _26.v2.x, _26.v2 * _26.v2.y); 31 _21.m23 = float2x3(_26.v3 * _26.v2.x, _26.v3 * _26.v2.y); 32 _21.m24 = float2x4(_26.v4 * _26.v2.x, _26.v4 * _26.v2.y); 33 _21.m32 = float3x2(_26.v2 * _26.v3.x, _26.v2 * _26.v3.y, _26.v2 * _26.v3.z); 34 _21.m33 = float3x3(_26.v3 * _26.v3.x, _26.v3 * _26.v3.y, _26.v3 * _26.v3.z); 35 _21.m34 = float3x4(_26.v4 * _26.v3.x, _26.v4 * _26.v3.y, _26.v4 * _26.v3.z); 36 _21.m42 = float4x2(_26.v2 * _26.v4.x, _26.v2 * _26.v4.y, _26.v2 * _26.v4.z, _26.v2 * _26.v4.w); 37 _21.m43 = float4x3(_26.v3 * _26.v4.x, _26.v3 * _26.v4.y, _26.v3 * _26.v4.z, _26.v3 * _26.v4.w); 38 _21.m44 = float4x4(_26.v4 * _26.v4.x, _26.v4 * _26.v4.y, _26.v4 * _26.v4.z, _26.v4 * _26.v4.w);
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D | read-write-only.comp | 26 …e SSBO2& _10 [[buffer(0)]], const device SSBO0& _15 [[buffer(1)]], device SSBO1& _21 [[buffer(2)]]) 28 _10.data4 = _15.data0 + _21.data2; 29 _10.data5 = _15.data1 + _21.data3;
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/comp/ |
D | outer-product.comp | 28 kernel void main0(device SSBO& _21 [[buffer(0)]], const device ReadSSBO& _26 [[buffer(1)]]) 30 _21.m22 = float2x2(_26.v2 * _26.v2.x, _26.v2 * _26.v2.y); 31 _21.m23 = float2x3(_26.v3 * _26.v2.x, _26.v3 * _26.v2.y); 32 _21.m24 = float2x4(_26.v4 * _26.v2.x, _26.v4 * _26.v2.y); 33 _21.m32 = float3x2(_26.v2 * _26.v3.x, _26.v2 * _26.v3.y, _26.v2 * _26.v3.z); 34 _21.m33 = float3x3(_26.v3 * _26.v3.x, _26.v3 * _26.v3.y, _26.v3 * _26.v3.z); 35 _21.m34 = float3x4(_26.v4 * _26.v3.x, _26.v4 * _26.v3.y, _26.v4 * _26.v3.z); 36 _21.m42 = float4x2(_26.v2 * _26.v4.x, _26.v2 * _26.v4.y, _26.v2 * _26.v4.z, _26.v2 * _26.v4.w); 37 _21.m43 = float4x3(_26.v3 * _26.v4.x, _26.v3 * _26.v4.y, _26.v3 * _26.v4.z, _26.v3 * _26.v4.w); 38 _21.m44 = float4x4(_26.v4 * _26.v4.x, _26.v4 * _26.v4.y, _26.v4 * _26.v4.z, _26.v4 * _26.v4.w);
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D | read-write-only.comp | 26 …e SSBO2& _10 [[buffer(0)]], const device SSBO0& _15 [[buffer(1)]], device SSBO1& _21 [[buffer(2)]]) 28 _10.data4 = _15.data0 + _21.data2; 29 _10.data5 = _15.data1 + _21.data3;
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/comp/ |
D | bitcast-16bit-2.invalid.comp | 23 kernel void main0(device SSBO1& _21 [[buffer(0)]], device SSBO0& _29 [[buffer(1)]], constant UBO& _… 27 _21.outputs[ident] = short4(_47.x, _47.y, _21.outputs[ident].z, _21.outputs[ident].w); 29 _21.outputs[ident] = short4(_21.outputs[ident].x, _21.outputs[ident].y, _66.x, _66.y);
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-no-opt/comp/ |
D | bitcast-16bit-2.invalid.comp | 21 } _21; 37 _21.outputs[ident] = i16vec4(_47.x, _47.y, _21.outputs[ident].z, _21.outputs[ident].w); 39 _21.outputs[ident] = i16vec4(_21.outputs[ident].x, _21.outputs[ident].y, _66.x, _66.y);
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-no-opt/asm/frag/ |
D | subgroup-ballot-only.vk.asm.frag.vk | 9 uvec4 _21 = subgroupBallot(INDEX < 100u); 10 SV_Target.x = _21.x; 11 SV_Target.y = _21.y; 12 SV_Target.z = _21.z; 13 SV_Target.w = _21.w;
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D | subgroup-ballot-only.vk.asm.frag | 26 uvec4 _21 = subgroupBallot(INDEX < 100u); 27 SV_Target.x = _21.x; 28 SV_Target.y = _21.y; 29 SV_Target.z = _21.z; 30 SV_Target.w = _21.w;
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders/asm/frag/ |
D | default-member-names.asm.frag | 29 _10 _21; 30 _3 = vec4(_21._m0, _21._m1, _21._m2, _21._m3);
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/asm/frag/ |
D | default-member-names.asm.frag | 36 _10 _21; 37 out.m_3 = float4(_21._m0, _21._m1, _21._m2, _21._m3);
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/third_party/skia/third_party/externals/d3d12allocator/src/ |
D | Common.h | 162 float _21, _22, _23, _24; member 173 float _21, float _22, float _23, float _24, in mat4() 177 _21(_21), _22(_22), _23(_23), _24(_24), in mat4() 189 _21(row2.x), _22(row2.y), _23(row2.z), _24(row2.w), in mat4() 197 _21(data[ 4]), _22(data[ 5]), _23(data[ 6]), _24(data[ 7]), in mat4() 206 _11 * rhs._11 + _12 * rhs._21 + _13 * rhs._31 + _14 * rhs._41, 211 _21 * rhs._11 + _22 * rhs._21 + _23 * rhs._31 + _24 * rhs._41, 212 _21 * rhs._12 + _22 * rhs._22 + _23 * rhs._32 + _24 * rhs._42, 213 _21 * rhs._13 + _22 * rhs._23 + _23 * rhs._33 + _24 * rhs._43, 214 _21 * rhs._14 + _22 * rhs._24 + _23 * rhs._34 + _24 * rhs._44, [all …]
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/tesc/ |
D | copy-tess-level.tesc | 48 constant spvUnsafeArray<float, 4> _21 = spvUnsafeArray<float, 4>({ 1.0, 2.0, 3.0, 4.0 }); 60 spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[0] = half(_21[0]); 61 spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[1] = half(_21[1]); 62 spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[2] = half(_21[2]); 63 spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[3] = half(_21[3]);
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/tesc/ |
D | struct-output.multi-patch.tesc | 35 uint _21 = uint(gl_InvocationID); 36 gl_out[gl_InvocationID].in_te_data0 = te_data{ _15, _19, _21 }; 39 …te_data{ _15 + gl_out[_38].in_te_data0.a, _19 + gl_out[_38].in_te_data0.b, _21 + gl_out[_38].in_te…
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