/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/asm/comp/ |
D | switch-break-ladder.asm.comp | 13 int _44; 14 _44 = o.a; 20 switch (_44) 45 _48 = _44 + _44; 57 _48 = _44; 66 _44 = _41; 69 o.b = _44;
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-no-opt/asm/ |
D | loop-header-self-continue-break.asm.comp | 36 float _44; 39 _44 = _36; 46 _6._m0[_47] = ((_46 + _44) + _45) / 3.0; 53 _44_copy = _44; 54 _44 = _45; 59 _6._m0[35u] = (_36 + (_44 + _6._m0[35u])) / 3.0;
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/asm/comp/ |
D | buffer-write-relative-addr.asm.comp | 22 uint _44 = as_type<uint>(as_type<float>(int(gl_LocalInvocationID.x) << 4)) >> 2u; 24 u0.write(_51.xxxx, spvTexelBufferCoord(_44)); 25 u0.write(_51.yyyy, spvTexelBufferCoord((_44 + 1u))); 26 u0.write(_51.zzzz, spvTexelBufferCoord((_44 + 2u))); 27 u0.write(_51.wwww, spvTexelBufferCoord((_44 + 3u)));
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/asm/comp/ |
D | buffer-write-relative-addr.asm.comp | 25 uint _44 = as_type<uint>(r0.x) >> 2u; 27 u0.write(_51.xxxx, spvTexelBufferCoord(_44)); 28 u0.write(_51.yyyy, spvTexelBufferCoord((_44 + 1u))); 29 u0.write(_51.zzzz, spvTexelBufferCoord((_44 + 2u))); 30 u0.write(_51.wwww, spvTexelBufferCoord((_44 + 3u)));
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/third_party/skia/third_party/externals/d3d12allocator/src/ |
D | Common.h | 164 float _41, _42, _43, _44; member 175 float _41, float _42, float _43, float _44) : in mat4() 179 _41(_41), _42(_42), _43(_43), _44(_44) in mat4() 191 _41(row4.x), _42(row4.y), _43(row4.z), _44(row4.w) in mat4() 199 _41(data[12]), _42(data[13]), _43(data[14]), _44(data[15]) in mat4() 209 _11 * rhs._14 + _12 * rhs._24 + _13 * rhs._34 + _14 * rhs._44, 214 _21 * rhs._14 + _22 * rhs._24 + _23 * rhs._34 + _24 * rhs._44, 219 _31 * rhs._14 + _32 * rhs._24 + _33 * rhs._34 + _34 * rhs._44, 221 _41 * rhs._11 + _42 * rhs._21 + _43 * rhs._31 + _44 * rhs._41, 222 _41 * rhs._12 + _42 * rhs._22 + _43 * rhs._32 + _44 * rhs._42, [all …]
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders/legacy/fragment/ |
D | switch.legacy.frag | 32 highp vec4 _44 = vec4(1.0); 33 highp vec4 _45 = _43 + _44; 44 highp vec4 _44 = vec4(1.0); 45 highp vec4 _45 = _43 + _44;
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/comp/ |
D | dowhile.comp | 25 int _44 = _60 + 1; 26 if (_44 < 16) 28 _60 = _44;
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D | shared.comp | 12 } _44; 20 _44.out_data[gl_GlobalInvocationID.x] = sShared[3u - gl_LocalInvocationIndex];
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/comp/ |
D | dowhile.comp | 29 int _44 = _60 + 1; 30 if (_44 < 16) 32 _60 = _44;
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D | shared.comp | 18 kernel void main0(const device SSBO& _22 [[buffer(0)]], device SSBO2& _44 [[buffer(1)]], uint3 gl_G… 23 _44.out_data[gl_GlobalInvocationID.x] = sShared[3u - gl_LocalInvocationIndex];
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl-no-opt/asm/frag/ |
D | pixel-interlock-control-flow.sm51.fxconly.asm.frag | 13 int _44 = int(gl_FragCoord.x); 14 _7.Store(_44 * 4 + 0, _7.Load(_44 * 4 + 0) + 1u);
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/vert/ |
D | return-array.vert | 35 float4 _44[2]; 36 test2(_44); 37 gl_Position = _42[0] + _44[1];
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders/comp/ |
D | shared.comp | 12 } _44; 22 _44.out_data[ident] = sShared[(4u - gl_LocalInvocationIndex) - 1u];
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/amd/ |
D | shader_ballot.comp | 21 uint _44 = mbcntAMD(packUint2x32(uvec2(_37.xy))); 24 _74.outputDataArray[_44] = _12.inputDataArray[gl_LocalInvocationID.x];
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/comp/ |
D | shared.comp | 4 RWByteAddressBuffer _44 : register(u1); 20 _44.Store(gl_GlobalInvocationID.x * 4 + 0, asuint(sShared[3u - gl_LocalInvocationIndex]));
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders/frag/ |
D | avoid-expression-lowering-to-loop.frag | 8 } _44; 20 for (float i = 0.0; i < _44.count; i += 1.0)
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/frag/ |
D | avoid-expression-lowering-to-loop.frag | 8 } _44; 21 for (float _61 = 0.0; _61 < _44.count; )
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/comp/ |
D | shared.comp | 18 kernel void main0(const device SSBO& _22 [[buffer(0)]], device SSBO2& _44 [[buffer(1)]], uint3 gl_G… 25 _44.out_data[ident] = sShared[(4u - gl_LocalInvocationIndex) - 1u];
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/comp/ |
D | shared.comp | 4 RWByteAddressBuffer _44 : register(u1); 22 _44.Store(ident * 4 + 0, asuint(sShared[(4u - gl_LocalInvocationIndex) - 1u]));
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-no-opt/asm/frag/ |
D | pixel-interlock-control-flow.asm.frag | 22 int _44 = int(gl_FragCoord.x); 23 _7.values1[_44]++;
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/desktop-only/frag/ |
D | control-dependent-in-branch.desktop.frag | 18 vec4 _44 = dFdxFine(vInput); 31 FragColor += _44;
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/asm/frag/ |
D | pixel-interlock-control-flow.msl2.asm.frag | 26 int _44 = int(gl_FragCoord.x); 27 v_7.values1[_44]++;
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/frag/ |
D | control-dependent-in-branch.desktop.frag | 27 float4 _44 = ddx_fine(vInput); 41 FragColor += _44;
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/frag/ |
D | control-dependent-in-branch.desktop.frag | 27 float4 _44 = dfdx(in.vInput); 39 out.FragColor += _44;
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/vert/ |
D | return-array.force-native-array.vert | 149 float4 _44[2]; 150 test2(_44, in.vInput0, in.vInput1); 151 out.gl_Position = _42[0] + _44[1];
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