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/third_party/skia/third_party/externals/spirv-cross/reference/shaders/asm/comp/
Dmultiple-entry.asm.comp8 } _8;
18 _9._m0 = _8._m1 + uvec4(_8._m0);
19 _9._m0 = uvec4(_8._m0) + _8._m1;
20 _9._m0 = _8._m1 + _8._m1;
21 _9._m0 = uvec4(_8._m0 + _8._m0);
22 _9._m1 = ivec4(_8._m1 + _8._m1);
23 _9._m1 = _8._m0 + _8._m0;
24 _9._m1 = ivec4(_8._m1) + _8._m0;
25 _9._m1 = _8._m0 + ivec4(_8._m1);
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/asm/comp/
Dmultiple-entry.asm.comp8 } _8;
18 _9._m0 = _8._m1 + uvec4(_8._m0);
19 _9._m0 = uvec4(_8._m0) + _8._m1;
20 _9._m0 = _8._m1 + _8._m1;
21 _9._m0 = uvec4(_8._m0 + _8._m0);
22 _9._m1 = ivec4(_8._m1 + _8._m1);
23 _9._m1 = _8._m0 + _8._m0;
24 _9._m1 = ivec4(_8._m1) + _8._m0;
25 _9._m1 = _8._m0 + ivec4(_8._m1);
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/asm/comp/
Dmultiple-entry.asm.comp18 kernel void main0(device _6& restrict _8 [[buffer(0)]], device _7& restrict _9 [[buffer(1)]])
20 _9._m0 = _8._m1 + uint4(_8._m0);
21 _9._m0 = uint4(_8._m0) + _8._m1;
22 _9._m0 = _8._m1 + _8._m1;
23 _9._m0 = uint4(_8._m0 + _8._m0);
24 _9._m1 = int4(_8._m1 + _8._m1);
25 _9._m1 = _8._m0 + _8._m0;
26 _9._m1 = int4(_8._m1) + _8._m0;
27 _9._m1 = _8._m0 + int4(_8._m1);
Drelaxed-block-layout.asm.comp15 kernel void main0(device foo& _8 [[buffer(0)]], uint3 gl_LocalInvocationID [[thread_position_in_thr…
17 _8.bar = gl_LocalInvocationID.x;
18 _8.baz = float3(gl_GlobalInvocationID);
19 _8.blah = uchar4(uint4(uint4(uchar4(_8.blah)).xyz + gl_WorkGroupID, 0u));
20 _8.wibble = half2(float2(half2(_8.wibble)) * float2(gl_NumWorkGroups.xy));
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/asm/comp/
Dmultiple-entry.asm.comp18 kernel void main0(device _6& restrict _8 [[buffer(0)]], device _7& restrict _9 [[buffer(1)]])
20 _9._m0 = _8._m1 + uint4(_8._m0);
21 _9._m0 = uint4(_8._m0) + _8._m1;
22 _9._m0 = _8._m1 + _8._m1;
23 _9._m0 = uint4(_8._m0 + _8._m0);
24 _9._m1 = int4(_8._m1 + _8._m1);
25 _9._m1 = _8._m0 + _8._m0;
26 _9._m1 = int4(_8._m1) + _8._m0;
27 _9._m1 = _8._m0 + int4(_8._m1);
Drelaxed-block-layout.asm.comp15 kernel void main0(device foo& _8 [[buffer(0)]], uint3 gl_LocalInvocationID [[thread_position_in_thr…
17 _8.bar = gl_LocalInvocationID.x;
18 _8.baz = float3(gl_GlobalInvocationID);
19 _8.blah = uchar4(uint4(uint4(uchar4(_8.blah)).xyz + gl_WorkGroupID, 0u));
20 _8.wibble = half2(float2(half2(_8.wibble)) * float2(gl_NumWorkGroups.xy));
/third_party/skia/third_party/externals/libjpeg-turbo/
Dtjbenchtest.java.in147 for scale in 2_1 15_8 7_4 13_8 3_2 11_8 5_4 9_8 7_8 3_4 5_8 1_2 3_8 1_4 1_8; do
203 for scale in 2_1 15_8 7_4 13_8 3_2 11_8 5_4 9_8 7_8 3_4 5_8 1_2 3_8 1_4 1_8; do
Dtjbenchtest.in173 for scale in 2_1 15_8 7_4 13_8 3_2 11_8 5_4 9_8 7_8 3_4 5_8 1_2 3_8 1_4 1_8; do
244 for scale in 2_1 15_8 7_4 13_8 3_2 11_8 5_4 9_8 7_8 3_4 5_8 1_2 3_8 1_4 1_8; do
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/asm/frag/
Dvector-shuffle-oom.asm.frag98 … _10& _11 [[buffer(1)]], constant _18& _19 [[buffer(2)]], texture2d<float> _8 [[texture(0)]], text…
106 … float3 _109 = float3(_11._m5) * fast::clamp(_8.sample(_9, _97, level(0.0)).w * _7._m1, 0.0, 1.0);
119 … float3 _156 = float3(_11._m5) * fast::clamp(_8.sample(_9, _144, level(0.0)).w * _7._m1, 0.0, 1.0);
132 … float3 _203 = float3(_11._m5) * fast::clamp(_8.sample(_9, _191, level(0.0)).w * _7._m1, 0.0, 1.0);
145 … float3 _250 = float3(_11._m5) * fast::clamp(_8.sample(_9, _238, level(0.0)).w * _7._m1, 0.0, 1.0);
158 … float3 _297 = float3(_11._m5) * fast::clamp(_8.sample(_9, _285, level(0.0)).w * _7._m1, 0.0, 1.0);
171 … float3 _344 = float3(_11._m5) * fast::clamp(_8.sample(_9, _332, level(0.0)).w * _7._m1, 0.0, 1.0);
184 … float3 _391 = float3(_11._m5) * fast::clamp(_8.sample(_9, _379, level(0.0)).w * _7._m1, 0.0, 1.0);
197 … float3 _438 = float3(_11._m5) * fast::clamp(_8.sample(_9, _426, level(0.0)).w * _7._m1, 0.0, 1.0);
210 … float3 _485 = float3(_11._m5) * fast::clamp(_8.sample(_9, _473, level(0.0)).w * _7._m1, 0.0, 1.0);
[all …]
/third_party/ffmpeg/libavcodec/x86/
Dvp9dsp_init.c36 decl_fpel_func(avg, 4, _8, mmxext);
37 decl_fpel_func(avg, 8, _8, mmxext);
38 decl_fpel_func(avg, 16, _8, sse2);
39 decl_fpel_func(avg, 32, _8, sse2);
40 decl_fpel_func(avg, 64, _8, sse2);
43 decl_fpel_func(avg, 32, _8, avx2);
44 decl_fpel_func(avg, 64, _8, avx2);
291 init_fpel_func(4, 1, 4, avg, _8, mmxext); in ff_vp9dsp_init_x86()
292 init_fpel_func(3, 1, 8, avg, _8, mmxext); in ff_vp9dsp_init_x86()
310 init_fpel_func(2, 1, 16, avg, _8, sse2); in ff_vp9dsp_init_x86()
[all …]
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl-no-opt/asm/frag/
Dnonuniform-bracket-handling-2.nonuniformresource.sm51.asm.frag1 ByteAddressBuffer _8 : register(t0, space2);
24 …olor = uSamplers[NonUniformResourceIndex(_8.Load(40))].SampleLevel(_uSamplers_sampler[NonUniformRe…
25 …FragColor += uSampler.SampleLevel(_uSampler_sampler, vUV, float(_8.Load(int(gl_FragCoord.y) * 4 + …
/third_party/skia/third_party/externals/swiftshader/src/Reactor/
DPrint.hpp395 # define RR_GET_NTH_ARG(_1, _2, _3, _4, _5, _6, _7, _8, _9, _10, _11, _12, _13, _14, _15, _16, N, .… argument
429 # define RR_WATCH_FMT_8(_1, _2, _3, _4, _5, _6, _7, _8) \ argument
431 "\n " #_8 ": {7}"
432 # define RR_WATCH_FMT_9(_1, _2, _3, _4, _5, _6, _7, _8, _9) \ argument
433 RR_WATCH_FMT_8(_1, _2, _3, _4, _5, _6, _7, _8) \
435 # define RR_WATCH_FMT_10(_1, _2, _3, _4, _5, _6, _7, _8, _9, _10) \ argument
436 RR_WATCH_FMT_9(_1, _2, _3, _4, _5, _6, _7, _8, _9) \
438 # define RR_WATCH_FMT_11(_1, _2, _3, _4, _5, _6, _7, _8, _9, _10, _11) \ argument
439 RR_WATCH_FMT_10(_1, _2, _3, _4, _5, _6, _7, _8, _9, _10) \
441 # define RR_WATCH_FMT_12(_1, _2, _3, _4, _5, _6, _7, _8, _9, _10, _11, _12) \ argument
[all …]
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/asm/frag/
Dvector-shuffle-oom.asm.frag128 … _10& _11 [[buffer(1)]], constant _18& _19 [[buffer(2)]], texture2d<float> _8 [[texture(0)]], text…
136 … float3 _109 = float3(_11._m5) * fast::clamp(_8.sample(_9, _97, level(0.0)).w * _7._m1, 0.0, 1.0);
152 … float3 _156 = float3(_11._m5) * fast::clamp(_8.sample(_9, _144, level(0.0)).w * _7._m1, 0.0, 1.0);
168 … float3 _203 = float3(_11._m5) * fast::clamp(_8.sample(_9, _191, level(0.0)).w * _7._m1, 0.0, 1.0);
184 … float3 _250 = float3(_11._m5) * fast::clamp(_8.sample(_9, _238, level(0.0)).w * _7._m1, 0.0, 1.0);
200 … float3 _297 = float3(_11._m5) * fast::clamp(_8.sample(_9, _285, level(0.0)).w * _7._m1, 0.0, 1.0);
216 … float3 _344 = float3(_11._m5) * fast::clamp(_8.sample(_9, _332, level(0.0)).w * _7._m1, 0.0, 1.0);
232 … float3 _391 = float3(_11._m5) * fast::clamp(_8.sample(_9, _379, level(0.0)).w * _7._m1, 0.0, 1.0);
248 … float3 _438 = float3(_11._m5) * fast::clamp(_8.sample(_9, _426, level(0.0)).w * _7._m1, 0.0, 1.0);
264 … float3 _485 = float3(_11._m5) * fast::clamp(_8.sample(_9, _473, level(0.0)).w * _7._m1, 0.0, 1.0);
[all …]
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-no-opt/asm/comp/
Dstorage-buffer-basic.asm.comp15 } _8;
26 _8._m0[gl_WorkGroupID.x] = _9._m0[gl_WorkGroupID.x] + _8._m0[gl_WorkGroupID.x];
Dglsl.std450.frexp-modf-struct.asm.comp4 struct _8
24 _8 _23;
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-no-opt/asm/frag/
Dnonuniform-bracket-handling-2.vk.nocompat.asm.frag.vk7 } _8;
17 FragColor = textureLod(uSamplers[nonuniformEXT(_8.indices[10])], vUV, 0.0);
18 FragColor += textureLod(uSampler, vUV, float(_8.indices[int(gl_FragCoord.y)]));
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/asm/comp/
Dstorage-buffer-basic.invalid.asm.comp17 kernel void main0(device _6& _8 [[buffer(0)]], device _6& _9 [[buffer(1)]], uint3 gl_WorkGroupID [[…
20 _8._m0[gl_WorkGroupID.x] = _9._m0[gl_WorkGroupID.x] + _8._m0[gl_WorkGroupID.x];
Dglsl.std450.frexp-modf-struct.asm.comp6 struct _8
26 _8 _23;
Dcopy-logical.spv14.asm.comp30 struct _8
36 kernel void main0(device _8& _3 [[buffer(0)]])
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl-no-opt/asm/comp/
Dstorage-buffer-basic.nofxc.asm.comp11 RWByteAddressBuffer _8 : register(u0);
24_8.Store(gl_WorkGroupID.x * 4 + 0, asuint(asfloat(_9.Load(gl_WorkGroupID.x * 4 + 0)) + asfloat(_8.…
Dglsl.std450.frexp-modf-struct.fxconly.asm.comp1 struct _8
17 _8 _23;
/third_party/typescript/tests/baselines/reference/
DsourceMapValidationDestructuringVariableStatementArrayBindingPatternDefaultValues3.js58 …p, _q, _r, _s, _t, _u, _v, _w, _x, _y, _z, _0, _1, _2, _3, _4, _5, _6, _7, _8, _9, _10, _11, _12, … variable
83 _8 = getMultiRobotB(), _9 = _8[0], nameMB = _9 === void 0 ? "helloNoName" : _9, _10 = _8[1], _11 = …
DsourceMapValidationDestructuringForArrayBindingPatternDefaultValues2.js118 …p, _q, _r, _s, _t, _u, _v, _w, _x, _y, _z, _0, _1, _2, _3, _4, _5, _6, _7, _8, _9, _10, _11, _12, … variable
175 for (_8 = [2, "trimmer", "trimming"], _9 = _8[0], numberA2 = _9 === void 0 ? -1 : _9, _10 = _8[1], …
/third_party/skia/third_party/externals/spirv-cross/reference/shaders/asm/vert/
Dspec-constant-op-composite.asm.vk.vert.vk5 layout(constant_id = 202) const uint _8 = 100u;
6 const uint _25 = (_8 % 5u);
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/asm/vert/
Dspec-constant-op-composite.asm.vk.vert.vk5 layout(constant_id = 202) const uint _8 = 100u;
6 const uint _25 = (_8 % 5u);

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