Searched refs:_BaseComplete (Results 1 – 8 of 8) sorted by relevance
170 return texObj->_BaseComplete; in _mesa_is_texture_complete()
471 if (!t->_BaseComplete && !t->_MipmapComplete) in _mesa_is_image_unit_valid()476 (u->Level == t->Attrib.BaseLevel && !t->_BaseComplete) || in _mesa_is_image_unit_valid()
640 t->_BaseComplete = GL_FALSE; in incomplete()666 t->_BaseComplete = GL_TRUE; in _mesa_test_texobj_completeness()918 texObj->_BaseComplete = GL_FALSE; in _mesa_dirty_texobj()1044 assert(texObj->_BaseComplete); in _mesa_get_fallback_texture()
213 : texObj->_BaseComplete; in prepare_target_err()
936 GLboolean _BaseComplete; /**< Is the base texture level valid? */ member
395 if (!obj->_BaseComplete || (level > 0 && !obj->_MipmapComplete)) { in dri2_create_from_texture()
2101 !obj->_BaseComplete || in dri2_interop_export_object()
2921 else if (tObj->_BaseComplete) in st_finalize_texture()3006 if (!tObj->_BaseComplete) { in st_finalize_texture()3008 if (!tObj->_BaseComplete) { in st_finalize_texture()