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Searched refs:_EnabledCoordUnits (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dtexstate.c630 if (!(ctx->Texture._EnabledCoordUnits & (1 << unit))) in update_texgen()
770 ctx->Texture._EnabledCoordUnits |= in update_program_texture_state()
853 ctx->Texture._EnabledCoordUnits |= 1 << unit; in update_ff_texture_state()
910 GLbitfield old_enabled_coord_units = ctx->Texture._EnabledCoordUnits; in _mesa_update_texture_state()
918 ctx->Texture._EnabledCoordUnits = 0x0; in _mesa_update_texture_state()
955 if (old_enabled_coord_units != ctx->Texture._EnabledCoordUnits || in _mesa_update_texture_state()
Dff_fragment_shader.cpp268 mask = ctx->Texture._EnabledCoordUnits; in make_state_key()
Dmtypes.h1304 GLbitfield8 _EnabledCoordUnits; member
Dffvertex_prog.c247 mask = ctx->Texture._EnabledCoordUnits | ctx->Texture._TexGenEnabled in make_state_key()
/third_party/mesa3d/docs/relnotes/
D5.1222 New ctx->Texture._EnabledCoordUnits field:
230 same bit MUST be set in ctx->Texture._EnabledCoordUnits.