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Searched refs:_EnabledLights (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dlight.c680 GLbitfield mask = ctx->Light._EnabledLights; in _mesa_update_material()
691 GLbitfield mask = ctx->Light._EnabledLights; in _mesa_update_material()
716 GLbitfield mask = ctx->Light._EnabledLights; in _mesa_update_material()
727 GLbitfield mask = ctx->Light._EnabledLights; in _mesa_update_material()
739 GLbitfield mask = ctx->Light._EnabledLights; in _mesa_update_material()
750 GLbitfield mask = ctx->Light._EnabledLights; in _mesa_update_material()
953 GLbitfield mask = ctx->Light._EnabledLights; in _mesa_update_lighting()
1031 GLbitfield mask = ctx->Light._EnabledLights; in compute_light_positions()
1254 ctx->Light._EnabledLights = 0; in _mesa_init_lighting()
Denable.c551 ctx->Light._EnabledLights |= 1u << (cap - GL_LIGHT0); in _mesa_set_enable()
554 ctx->Light._EnabledLights &= ~(1u << (cap - GL_LIGHT0)); in _mesa_set_enable()
Drastpos.c158 mask = ctx->Light._EnabledLights; in shade_rastpos()
Dmtypes.h531 GLbitfield _EnabledLights; /**< bitmask containing enabled lights */ member
Dffvertex_prog.c201 mask = ctx->Light._EnabledLights; in make_state_key()