Searched refs:_EyeZDir (Results 1 – 4 of 4) sorted by relevance
1025 COPY_3V( ctx->_EyeZDir, eye_z ); in compute_light_positions()1028 TRANSFORM_NORMAL( ctx->_EyeZDir, eye_z, ctx->ModelviewMatrixStack.Top->m ); in compute_light_positions()1054 ADD_3V( light->_h_inf_norm, light->_VP_inf_norm, ctx->_EyeZDir); in compute_light_positions()
235 ACC_3V(VP, ctx->_EyeZDir); in shade_rastpos()
3572 GLfloat _EyeZDir[3]; member
698 ADD_3V(p, p, ctx->_EyeZDir); in fetch_state()