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Searched refs:_Flags (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dlight.c138 light->_Flags |= LIGHT_POSITIONAL; in do_light()
140 light->_Flags &= ~LIGHT_POSITIONAL; in do_light()
190 light->_Flags |= LIGHT_SPOT; in do_light()
192 light->_Flags &= ~LIGHT_SPOT; in do_light()
957 flags |= light->_Flags; in _mesa_update_lighting()
1047 if (!(light->_Flags & LIGHT_POSITIONAL)) { in compute_light_positions()
1067 if (light->_Flags & LIGHT_SPOT) { in compute_light_positions()
1085 if (!(light->_Flags & LIGHT_POSITIONAL)) { in compute_light_positions()
Drastpos.c168 if (!(light->_Flags & LIGHT_POSITIONAL)) { in shade_rastpos()
192 if (light->_Flags & LIGHT_SPOT) { in shade_rastpos()
234 else if (light->_Flags & LIGHT_POSITIONAL) { in shade_rastpos()
Dmtypes.h188 GLbitfield _Flags; /**< Mask of LIGHT_x bits defined above */ member