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Searched refs:_MRD (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dframebuffer.c79 fb->_MRD = (GLfloat)1.0 / fb->_DepthMaxF; in compute_depth_max()
Dmtypes.h2702 GLfloat _MRD; /**< minimum resolvable difference in Z values */ member