Searched refs:_Mask (Results 1 – 3 of 3) sorted by relevance
72 ctx->Feedback._Mask = 0; in _mesa_FeedbackBuffer()75 ctx->Feedback._Mask = FB_3D; in _mesa_FeedbackBuffer()78 ctx->Feedback._Mask = (FB_3D | FB_COLOR); in _mesa_FeedbackBuffer()81 ctx->Feedback._Mask = (FB_3D | FB_COLOR | FB_TEXTURE); in _mesa_FeedbackBuffer()84 ctx->Feedback._Mask = (FB_3D | FB_4D | FB_COLOR | FB_TEXTURE); in _mesa_FeedbackBuffer()123 if (ctx->Feedback._Mask & FB_3D) { in _mesa_feedback_vertex()126 if (ctx->Feedback._Mask & FB_4D) { in _mesa_feedback_vertex()129 if (ctx->Feedback._Mask & FB_COLOR) { in _mesa_feedback_vertex()135 if (ctx->Feedback._Mask & FB_TEXTURE) { in _mesa_feedback_vertex()
1792 GLbitfield _Mask; /**< FB_* bits */ member
34 unsigned char _BitScanForward(unsigned long *_Index, unsigned long _Mask);35 unsigned char _BitScanForward64(unsigned long *_Index, unsigned __int64 _Mask);36 unsigned char _BitScanReverse(unsigned long *_Index, unsigned long _Mask);37 unsigned char _BitScanReverse64(unsigned long *_Index, unsigned __int64 _Mask);