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Searched refs:_NEW_CURRENT_ATTRIB (Results 1 – 8 of 8) sorted by relevance

/third_party/mesa3d/src/mesa/vbo/
Dvbo_save_draw.c109 _NEW_CURRENT_ATTRIB, GL_CURRENT_BIT, 0, &data, &color0_changed); in playback_copy_to_current()
Dvbo_exec_api.c214 ctx->NewState |= _NEW_CURRENT_ATTRIB; in vbo_exec_copy_to_current()
/third_party/mesa3d/src/mesa/program/
Dprog_statevars.c905 return _NEW_CURRENT_ATTRIB; in _mesa_program_state_flags()
907 return _NEW_CURRENT_ATTRIB | _NEW_LIGHT_STATE | _NEW_BUFFERS; in _mesa_program_state_flags()
/third_party/mesa3d/src/mesa/state_tracker/
Dst_context.c165 if (new_state & _NEW_CURRENT_ATTRIB && st_vp_uses_current_values(ctx)) { in st_invalidate_state()
/third_party/mesa3d/docs/relnotes/
D7.11.1.rst130 - mesa: add \_NEW_CURRENT_ATTRIB in \_mesa_program_state_flags()
D21.1.0.rst3495 - mesa: be precise about when to set _NEW_CURRENT_ATTRIB and _NEW_MATERIAL
/third_party/mesa3d/src/mesa/main/
Dmtypes.h2837 #define _NEW_CURRENT_ATTRIB (1u << 23) /**< gl_context::Current */ macro
Dattrib.c836 ctx->NewState |= _NEW_CURRENT_ATTRIB; in _mesa_PopAttrib()