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Searched refs:_NEW_LIGHT_CONSTANTS (Results 1 – 8 of 8) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dlight.c111 FLUSH_VERTICES(ctx, _NEW_LIGHT_CONSTANTS, GL_LIGHTING_BIT); in do_light()
117 FLUSH_VERTICES(ctx, _NEW_LIGHT_CONSTANTS, GL_LIGHTING_BIT); in do_light()
123 FLUSH_VERTICES(ctx, _NEW_LIGHT_CONSTANTS, GL_LIGHTING_BIT); in do_light()
130 FLUSH_VERTICES(ctx, _NEW_LIGHT_CONSTANTS, GL_LIGHTING_BIT); in do_light()
164 FLUSH_VERTICES(ctx, _NEW_LIGHT_CONSTANTS, GL_LIGHTING_BIT); in do_light()
172 FLUSH_VERTICES(ctx, _NEW_LIGHT_CONSTANTS, GL_LIGHTING_BIT); in do_light()
179 FLUSH_VERTICES(ctx, _NEW_LIGHT_CONSTANTS, GL_LIGHTING_BIT); in do_light()
203 FLUSH_VERTICES(ctx, _NEW_LIGHT_CONSTANTS, GL_LIGHTING_BIT); in do_light()
219 FLUSH_VERTICES(ctx, _NEW_LIGHT_CONSTANTS, GL_LIGHTING_BIT); in do_light()
235 FLUSH_VERTICES(ctx, _NEW_LIGHT_CONSTANTS, GL_LIGHTING_BIT); in do_light()
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Dstate.c404 _NEW_LIGHT_CONSTANTS | _NEW_POINT | _NEW_FF_VERT_PROGRAM | in _mesa_update_state_locked()
432 if (new_state & _NEW_LIGHT_CONSTANTS) in _mesa_update_state_locked()
444 if (new_state & (_NEW_TNL_SPACES | _NEW_LIGHT_CONSTANTS | in _mesa_update_state_locked()
Dmtypes.h2822 #define _NEW_LIGHT_CONSTANTS (1u << 8) /**< gl_context::Light */ macro
2854 #define _NEW_LIGHT (_NEW_LIGHT_CONSTANTS | /* state parameters */ \
2865 _NEW_LIGHT_CONSTANTS | \
Denable.c486 FLUSH_VERTICES(ctx, _NEW_LIGHT_CONSTANTS | _NEW_FF_VERT_PROGRAM, in _mesa_set_enable()
547 FLUSH_VERTICES(ctx, _NEW_LIGHT_CONSTANTS | _NEW_FF_VERT_PROGRAM, in _mesa_set_enable()
562 FLUSH_VERTICES(ctx, _NEW_LIGHT_CONSTANTS | _NEW_FF_VERT_PROGRAM | in _mesa_set_enable()
Ddebug.c89 (state & _NEW_LIGHT_CONSTANTS) ? "ctx->Light(Constants), " : "", in _mesa_print_state()
Dattrib.c887 ctx->NewState |= _NEW_LIGHT_CONSTANTS | _NEW_FF_VERT_PROGRAM; in _mesa_PopAttrib()
/third_party/mesa3d/src/mesa/program/
Dprog_statevars.c822 return _NEW_LIGHT_CONSTANTS | _NEW_MATERIAL; in _mesa_program_state_flags()
834 return _NEW_LIGHT_CONSTANTS; in _mesa_program_state_flags()
/third_party/mesa3d/docs/relnotes/
D21.1.0.rst3484 - mesa: add _NEW_MATERIAL to reduce the weight of _NEW_LIGHT_CONSTANTS